-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Piotr Cychowski schrieb: | Dnia 2-03-2008 o godz. 23:25 Nils Kneuper napisaĆ(a): | Am I to understand by this that you explicitly exclude the possibility | of actively developing already mainlined content? If we adopt the policy | of not doing any significant string changes in mainline content, it will | throw out of the window such things as for example rather needed HttT | character development or adding the planned branch to NR. I personaly do | not think we have a campaign in mainline (except maybe Liberty) that we | could safely say won't need or couldn't use a touch to the strings.
This is basically stating that not almost everything of a campaign should be changed just three weeks after it was added. Sure some evolution is fine, but there is a difference between changing one or two scenarios and changing basically *everything*. The problem with the last dev-cycle was mainly that those translations directly starting on the new content were basically shot in the back by the sudden changes to *lots* of the content. Of course the old stuff in mainline will and should get updates/fixes, too. In general I do think that one major task for the future will be to find a good balance between changes to what is there and the translation overhead we do produce. I think it gets problematic if we rewrite something, leave it in for a month and throw all those changes overboard just to do different changes to the campaign. I would more prefer to have the campaign story development take place somewhere outside of trunk and then move the whole bunch in once it is settled, so that the whole stuff only changes once and not several times. It is a lot more difficult for translators to aim for a moving target than saying "yes, we will have big changes, we will do them in a huge bulk and notice you when we think they are done". If you have any proposals how we can handle the evolution of current mainline content in a decent way, please state them. I am really open to any ideas which will allow a balance between the improvement of the "original" game and extending translations and reducing the translators overhead so that they actually have a chance to finish their task and use the stringfreeze for mainly polishing things instead of the main work taking place then. Cheers, Nils Kneuper aka Ivanovic -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.7 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHy0GwfFda9thizwURAlhyAKCd3HIydT5c+bJzJ4seRWLX1PiQZQCglkpq gtk6h4b3hr4AFGp42MjzOGI= =G9Xw -----END PGP SIGNATURE----- _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev