On Sat, 2009-01-03 at 09:03 +0300, Ivan Illarionov wrote:
> On Fri, Jan 2, 2009 at 10:43 PM, David White <[email protected]> wrote:
> 
> > What do you mean by the load-only-on-demand capability? What exactly is
> > loaded only on demand?
> 
> Dave,
> 
> Imagine that you open the web browser, type nytimes.com in the address
> field and then wait few hours untill all the articles are loaded.
> Then you click on the article you want to read and wait another few
> hours while it reloads all the articles with new "defines".
> 
> That's the way Wesnoth works now.
> 
>  load-only-on-demand means that we load the game data only when we
> need it. The same way the web works.
> 

Well that's what I thought. What does this have anything to do with C++
vs Python? It's just a design decision of how one implements things.

In Frogatto for instance, I implemented a lazy loading system. As far as
I can see it's orthogonal to using Python as a language.

> Ivan


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