On Sat, 2009-01-03 at 09:03 +0300, Ivan Illarionov wrote: > On Fri, Jan 2, 2009 at 10:43 PM, David White <[email protected]> wrote: > > > What do you mean by the load-only-on-demand capability? What exactly is > > loaded only on demand? > > Dave, > > Imagine that you open the web browser, type nytimes.com in the address > field and then wait few hours untill all the articles are loaded. > Then you click on the article you want to read and wait another few > hours while it reloads all the articles with new "defines". > > That's the way Wesnoth works now. > > load-only-on-demand means that we load the game data only when we > need it. The same way the web works. >
Well that's what I thought. What does this have anything to do with C++ vs Python? It's just a design decision of how one implements things. In Frogatto for instance, I implemented a lazy loading system. As far as I can see it's orthogonal to using Python as a language. > Ivan _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
