On Saturday 03 January 2009 16:36:30 David White wrote:
> Well that's what I thought. What does this have anything to do with C++
> vs Python?

Cruft has certainly accumulated, but Bold Rewriters tend to underestimate
how much relies on current quirks in both gameplay and code.

If people are really enthusiastic, I would suggest they fork Wesnoth
and try to make a new game.  Then you won't be hampered by implementation
details or expectations of compatibility.

Use/translate the same data files, replace WML with python, and try to
implement HttT.  That should be enough to show code quality and speed.  You
might just create something that is a joy to hack on!

Cheers,
Rusty.

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