hmm maybe a branch is the way to go...
On Sat, Jan 3, 2009 at 11:31 AM, Rusty Russell <ru...@rustcorp.com.au> wrote: > On Saturday 03 January 2009 16:36:30 David White wrote: >> Well that's what I thought. What does this have anything to do with C++ >> vs Python? > > Cruft has certainly accumulated, but Bold Rewriters tend to underestimate > how much relies on current quirks in both gameplay and code. > > If people are really enthusiastic, I would suggest they fork Wesnoth > and try to make a new game. Then you won't be hampered by implementation > details or expectations of compatibility. > > Use/translate the same data files, replace WML with python, and try to > implement HttT. That should be enough to show code quality and speed. You > might just create something that is a joy to hack on! > > Cheers, > Rusty. > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev