hmm

maybe a branch is the way to go...

On Sat, Jan 3, 2009 at 11:31 AM, Rusty Russell <ru...@rustcorp.com.au> wrote:
> On Saturday 03 January 2009 16:36:30 David White wrote:
>> Well that's what I thought. What does this have anything to do with C++
>> vs Python?
>
> Cruft has certainly accumulated, but Bold Rewriters tend to underestimate
> how much relies on current quirks in both gameplay and code.
>
> If people are really enthusiastic, I would suggest they fork Wesnoth
> and try to make a new game.  Then you won't be hampered by implementation
> details or expectations of compatibility.
>
> Use/translate the same data files, replace WML with python, and try to
> implement HttT.  That should be enough to show code quality and speed.  You
> might just create something that is a joy to hack on!
>
> Cheers,
> Rusty.
>
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