2010/3/22 tsr <tsr.offent...@tsr.se> > Hi, > > Nice to see someone fixing this long needed thing. > > I think that if the client covers by whatever is used for obscurity it > will work best. So that > if shroud is enabled and share_view=no: > cover with shroud > elseif fog is enabled and share_view=no: > cover with fog > else: > do nothing > > Does that seem reasonable? >
Sounds good, I wasn't thinking about the fog/shroud distinction. I'd like to mimic this to determine when the turn dialog is displayed in hot seat, so we can avoid adding a three-way option: *if in hot-seat* and shroud is enabled and share_view=no: * show turn dialog, ignoring the option* *elseif in hot-seat* and fog is enabled and share_view=no: *show turn dialog**, ignoring the option* else *show turn dialog or not, according to option* Gabba /tsr > > El lun, 22-03-2010 a las 10:03 +0100, Paul Ebermann escribió: > > Gabriel Morin wrote: > > > Right now in Hot Seat, the view switches to the opposite side as soon > as > > > you click End Turn. This can reveal to you (whether you're willing or > > > not) some units from the opposite side that were hiding in the fog just > > > beyond your sight. > > > This happens whether or not you activated the "Turn dialog" option > > > (which also instantaneously switches the view, but displays a dialog on > > > top of it). > > > If you think about this for a second, it means that *playing hot-seat > > > except for coop games is currently pointless*. > > > > Better said: "Playing hot-seat with fog except for coop games is > currently pointless". > > When there is no fog, nothing is lost. > > > > > I propose we change it so that: > > > > > > 1. When the turn dialog is displayed, the map must be completely > > > fogged and no unit may be selected or shown in the sidebar. > > > 2. In hot seat, the turn dialog is always activated, no matter what > > > the "Turn dialog" option says. (Rationale: players don't have to > > > dig for an option just to make hot-seat functional.) > > > > > > Do we agree on the issue and the solution? > > > If so I'll take action and submit a patch or open a bug/add it to > > > EasyCoding. > > > > For 2., I would make the "Turn dialog" option a three-way one: > > - always > > - only on Hotseat > > - never, > > with the middle one the default. This way people playing without fog or > coop games can > > switch it off when not wanted, why still nobody really has to dig for the > option. > > > > > > Paulo > > > > _______________________________________________ > > Wesnoth-dev mailing list > > Wesnoth-dev@gna.org > > https://mail.gna.org/listinfo/wesnoth-dev > > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev >
_______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev