2010/3/22 Paul Ebermann <paul-eberm...@gmx.de> > Gabriel Morin wrote: > > Right now in Hot Seat, the view switches to the opposite side as soon as > > you click End Turn. This can reveal to you (whether you're willing or > > not) some units from the opposite side that were hiding in the fog just > > beyond your sight. > > This happens whether or not you activated the "Turn dialog" option > > (which also instantaneously switches the view, but displays a dialog on > > top of it). > > If you think about this for a second, it means that *playing hot-seat > > except for coop games is currently pointless*. > > Better said: "Playing hot-seat with fog except for coop games is currently > pointless". > When there is no fog, nothing is lost. > > True, I overlooked this.
> > I propose we change it so that: > > > > 1. When the turn dialog is displayed, the map must be completely > > fogged and no unit may be selected or shown in the sidebar. > > 2. In hot seat, the turn dialog is always activated, no matter what > > the "Turn dialog" option says. (Rationale: players don't have to > > dig for an option just to make hot-seat functional.) > > > > Do we agree on the issue and the solution? > > If so I'll take action and submit a patch or open a bug/add it to > > EasyCoding. > > For 2., I would make the "Turn dialog" option a three-way one: > - always > - only on Hotseat > - never, > with the middle one the default. This way people playing without fog or > coop games can > switch it off when not wanted, why still nobody really has to dig for the > option. > > I'd rather keep it a two way option, to avoid extra clutter in the preferences dialog. Please see my answer to tsr below. Gabba > > Paulo > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev >
_______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev