On 2010/4/2, Fabian Mueller wrote: > I have just finished a small patch that introduces a new slider in the > game creation dialogue > in MP. > > The slider can be set from 1 to 3 and gives the times the unit's > statistics are multiplied with. > Multiplied are the HP, the attack numbers and all healing/poison.
I'm not sure this is the way to go, as it would cause all the balancing effort to be lost. I think it would be better for units to always do damage, but with weak hits and critical hits. Only critical hits would apply abilities and their chance to hit would be the current one. The slider would then decide how damage is split between weak and critical hits. (Note that setting critical hits at 100% damage gives precisely the current system.) That way, the combat system would still have the exact same statistical properties (average damage, chance to apply abilities, etc) than the current one, hence ensuring that unit balance is preserved. Best regards, Guillaume _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev