On 2010/4/2, Fabian Mueller wrote: > Every ability that influences HP or amount of strikes can be multiplied > as well, I see no problems there.
The problem is the same as with poison and slow. If you increase the number of strikes, you increase the chance to hit, which causes an unbalance. > I see one problem, at which adjustment would you aim for the same > balance as the normal > gameplay? Most likely the poison/slow whatever issue would only be > balanced around a single > value, and I think we shouldn't offer a slider that can be used to > unbalance the gameplay too much. No, the whole point of my proposal is that all the settings are equivalent from a statistical point of view. If the game is currently balanced, it is supposed to be balanced for all the settings between 0-100 and 50-50. Obviously, the gameplay may become quite different at 50-50. (Thunderers become completely different units, but that's also true with your proposal.) But we shouldn't care about balancing anything else than 0-100. People will have to accept that the game is guaranteed to be balanced only for the current mode, and the more you move the slider away from 0-100, the more the game experience changes. Best regards, Guillaume _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev