Jörg Hinrichs wrote:
> I support this idea, because it is both best for the players and also for us
> (it is never good to develop something under great time pressure).
>
> Of course on first sight it looks a little embarassing and also may make us
> feel uncomfortable. But to be honest: We all have been in such a situation
> before, nobody is perfect. Things like that just happen. There is no reason
> to point to someone and say "You messed it all up!".
>   
Thank you for pointing this out. It is the very ability to reverse 
mistakes that allows us to be aggressive and unafraid of making them in 
the first place. I think in this case we should take the opportunity to 
roll back "take a breather" and try again.

David

> I'd say we make the best out of it and follow Dave's suggestion.
>
> Greetings
>
> Yogi
>
>
>
>   
>> David White wrote
>>     
>
>   
>> I think that the multiplayer lobby in 1.8 has seen insufficient testing 
>> to be used in a product as mature as Wesnoth. It seems like it's going 
>> to take a while to fix it up and make it production-ready.
>>
>> When such a thing happens, my view is that the change should be rolled 
>> back, until the feature is ready, and then it can be re-introduced. As 
>> such, I suggest that we apply the patch silene prepared which rolls the 
>> lobby changes back. Then, after sufficient testing and re-work, the new 
>> lobby can be re-introduced.
>>
>> Are there any thoughts, concerns, or objections to this approach?
>>
>> Regards,
>>
>> David
>>     
>
>
> _______________________________________________
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> Wesnoth-dev@gna.org
> https://mail.gna.org/listinfo/wesnoth-dev
>
>   


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