Jörg Hinrichs wrote: > I support this idea, because it is both best for the players and also for us > (it is never good to develop something under great time pressure). > > Of course on first sight it looks a little embarassing and also may make us > feel uncomfortable. But to be honest: We all have been in such a situation > before, nobody is perfect. Things like that just happen. There is no reason > to point to someone and say "You messed it all up!". > Thank you for pointing this out. It is the very ability to reverse mistakes that allows us to be aggressive and unafraid of making them in the first place. I think in this case we should take the opportunity to roll back "take a breather" and try again.
David > I'd say we make the best out of it and follow Dave's suggestion. > > Greetings > > Yogi > > > > >> David White wrote >> > > >> I think that the multiplayer lobby in 1.8 has seen insufficient testing >> to be used in a product as mature as Wesnoth. It seems like it's going >> to take a while to fix it up and make it production-ready. >> >> When such a thing happens, my view is that the change should be rolled >> back, until the feature is ready, and then it can be re-introduced. As >> such, I suggest that we apply the patch silene prepared which rolls the >> lobby changes back. Then, after sufficient testing and re-work, the new >> lobby can be re-introduced. >> >> Are there any thoughts, concerns, or objections to this approach? >> >> Regards, >> >> David >> > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > > _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev