On 15 April 2010 06:39, David White <d...@whitevine.net> wrote: > I think that the multiplayer lobby in 1.8 has seen insufficient testing > to be used in a product as mature as Wesnoth. It seems like it's going > to take a while to fix it up and make it production-ready. > > When such a thing happens, my view is that the change should be rolled > back, until the feature is ready, and then it can be re-introduced.
This seems to be the consensus. I have applied silene's patch to 1.8 and added a new preference in the preferences dialog/MP tab that allows turning the new lobby on or off. The default setting is off. All that's left now before 1.8.1 is to give translators a while to do the new strings. -- Ilor _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev