On 15 April 2010 06:39, David White <d...@whitevine.net> wrote:
> I think that the multiplayer lobby in 1.8 has seen insufficient testing
> to be used in a product as mature as Wesnoth. It seems like it's going
> to take a while to fix it up and make it production-ready.
>
> When such a thing happens, my view is that the change should be rolled
> back, until the feature is ready, and then it can be re-introduced.

This seems to be the consensus. I have applied silene's patch to 1.8
and added a new preference in the preferences dialog/MP tab that
allows turning the new lobby on or off. The default setting is off.
All that's left now before 1.8.1 is to give translators a while to do
the new strings.

--
Ilor

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