I get where you're coming from, but a great way to inspire the projects to
improve their onboarding processes would be an endless influx of newbie
editors.

*Edward Saperia*
Founder Newspeak House <http://www.nwspk.com>
email <edsape...@gmail.com> • facebook <http://www.facebook.com/edsaperia> •
 twitter <http://www.twitter.com/edsaperia> • 07796955572
133-135 Bethnal Green Road, E2 7DG

On 28 August 2016 at 11:03, Stuart A. Yeates <syea...@gmail.com> wrote:

> I completely disagree with this criticism of the WMF.
>
> It seems to me that the main barriers to getting gamification happening in
> relation to en.wiki are cultural / organisational issues not marketing ones.
>
> If the editing communities genuinely wanted huge influxes of complete
> newbie editors, I have no doubt that the commercial partners who benefit
> from wikipedia could send them our way pretty trivially. What the editing
> communities want / need is new minimally-competent editors, and crafting
> them from complete newbies (typically called on-boarding) is very costly.
>
> See https://en.wikipedia.org/wiki/Onboarding for an overview of the
> complexities.
>
> cheers
> stuart
>
> --
> ...let us be heard from red core to black sky
>
> On Sun, Aug 28, 2016 at 5:37 PM, Gerard Meijssen <
> gerard.meijs...@gmail.com> wrote:
>
>> Hoi,
>> You are absolutely right. Both approaches have promise. It is however a
>> marketing job, not a research job to realise their potential. Marketing is
>> where the WMF sucks.
>> Thanks,
>>       GerardM
>>
>> On 27 August 2016 at 22:49, Dario Taraborelli <dtarabore...@wikimedia.org
>> > wrote:
>>
>>> Nice, thought-provoking post, Pine.
>>>
>>> Here's my take on two ways to attract a population of good-faith
>>> contributors 1 or 2 orders of magnitude larger than the current one, based
>>> on what I've seen over the last couple of years:
>>>
>>> *Gamified interfaces for microcontributions à la Wikidata game*.
>>> (per GerardM) there's absolutely no doubt this model is effective at
>>> creating a large volume of high-quality edits, and value to the project and
>>> communities. So far these tools have been primarily targeted at an existing
>>> (and relatively small) population of core contributors and the only attempt
>>> at expanding this to a much broader contributor base (WikiGrok) were too
>>> premature. I do expect we will see more and more of lightweight distributed
>>> curation in the next 5-10 years. In my opinion Wikidata is ready to
>>> experiment with a much larger number of single-purpose contributory
>>> interfaces (around missing images, translations, label evaluation,
>>> referencing etc)
>>>
>>> *Ubiquitous outreach, supported by dedicated technology*.
>>> I called out in my Wikimania 2014 talk
>>> <http://www.slideshare.net/dartar/wikimania-2014-the-missing-wikipedia-ads>
>>> the fact that the single, most effective initiative ever run to attract new
>>> contributors has been WLM (I am intentionally not including initiatives
>>> like WP in the classroom as they target a pre-defined population such as
>>> students, but they are probably the most advanced example in this
>>> category). Creating tools such as recommender systems and todo lists 
>>> *tailored
>>> to the interests of particular, intrinsically motivated contributors*
>>> as well as the analytics dashboards <http://tools.wmflabs.org/hashtags/>
>>> to measure the relative impact and best design of these programs, is the
>>> most promising venue to expand the Wikimedia contributor population.
>>>
>>> My 2 cents. How making the edit button 10x larger is not a solution to
>>> this problem is a topic I'll reserve to a separate thread.
>>>
>>> Thanks for starting this thread.
>>>
>>> Dario
>>>
>>> On Sat, Aug 27, 2016 at 5:32 AM, rupert THURNER <
>>> rupert.thur...@gmail.com> wrote:
>>>
>>>> On Sat, Aug 27, 2016 at 11:08 AM, Amir E. Aharoni <
>>>> amir.ahar...@mail.huji.ac.il> wrote:
>>>>
>>>>> The English Wikipedia alone has hundreds of thousands of items to fix
>>>>> - missing references, misspellings, etc. The problems are nicely sorted at
>>>>> https://en.m.wikipedia.org/wiki/Category:Wikipedia_backlog . There
>>>>> are millions of other things to fix in other projects. So quality is
>>>>> getting higher in many ways, but the amount of stuff to fix is still
>>>>> enormous.
>>>>>
>>>>> What we don't have is an easy way for new people to start eliminating
>>>>> items from the backlogs. The Wikidata games are a nice step in the right
>>>>> direction, but their appeal to new participants is non-existent.
>>>>>
>>>>
>>>> there is a backlog? after 15 years contributing you tell that on the
>>>> research mailing list :) i used wikidata games for a couple of minutes and
>>>> great pleasure when i see the link flying by in an email. but i am never
>>>> able to find that link again in my life. maybe that is the problem? rename
>>>> the "donate" link to "contribute" and then have "money" and "time" which
>>>> links to code and content. just my 2c ...
>>>>
>>>> rupert
>>>>
>>>>
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>>>>
>>>
>>>
>>> --
>>>
>>> *Dario Taraborelli  *Head of Research, Wikimedia Foundation
>>> wikimediafoundation.org • nitens.org • @readermeter
>>> <http://twitter.com/readermeter>
>>>
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