I get where you're coming from, but a great way to inspire the projects to improve their onboarding processes would be an endless influx of newbie editors.
*Edward Saperia* Founder Newspeak House <http://www.nwspk.com> email <edsape...@gmail.com> • facebook <http://www.facebook.com/edsaperia> • twitter <http://www.twitter.com/edsaperia> • 07796955572 133-135 Bethnal Green Road, E2 7DG On 28 August 2016 at 11:03, Stuart A. Yeates <syea...@gmail.com> wrote: > I completely disagree with this criticism of the WMF. > > It seems to me that the main barriers to getting gamification happening in > relation to en.wiki are cultural / organisational issues not marketing ones. > > If the editing communities genuinely wanted huge influxes of complete > newbie editors, I have no doubt that the commercial partners who benefit > from wikipedia could send them our way pretty trivially. What the editing > communities want / need is new minimally-competent editors, and crafting > them from complete newbies (typically called on-boarding) is very costly. > > See https://en.wikipedia.org/wiki/Onboarding for an overview of the > complexities. > > cheers > stuart > > -- > ...let us be heard from red core to black sky > > On Sun, Aug 28, 2016 at 5:37 PM, Gerard Meijssen < > gerard.meijs...@gmail.com> wrote: > >> Hoi, >> You are absolutely right. Both approaches have promise. It is however a >> marketing job, not a research job to realise their potential. Marketing is >> where the WMF sucks. >> Thanks, >> GerardM >> >> On 27 August 2016 at 22:49, Dario Taraborelli <dtarabore...@wikimedia.org >> > wrote: >> >>> Nice, thought-provoking post, Pine. >>> >>> Here's my take on two ways to attract a population of good-faith >>> contributors 1 or 2 orders of magnitude larger than the current one, based >>> on what I've seen over the last couple of years: >>> >>> *Gamified interfaces for microcontributions à la Wikidata game*. >>> (per GerardM) there's absolutely no doubt this model is effective at >>> creating a large volume of high-quality edits, and value to the project and >>> communities. So far these tools have been primarily targeted at an existing >>> (and relatively small) population of core contributors and the only attempt >>> at expanding this to a much broader contributor base (WikiGrok) were too >>> premature. I do expect we will see more and more of lightweight distributed >>> curation in the next 5-10 years. In my opinion Wikidata is ready to >>> experiment with a much larger number of single-purpose contributory >>> interfaces (around missing images, translations, label evaluation, >>> referencing etc) >>> >>> *Ubiquitous outreach, supported by dedicated technology*. >>> I called out in my Wikimania 2014 talk >>> <http://www.slideshare.net/dartar/wikimania-2014-the-missing-wikipedia-ads> >>> the fact that the single, most effective initiative ever run to attract new >>> contributors has been WLM (I am intentionally not including initiatives >>> like WP in the classroom as they target a pre-defined population such as >>> students, but they are probably the most advanced example in this >>> category). Creating tools such as recommender systems and todo lists >>> *tailored >>> to the interests of particular, intrinsically motivated contributors* >>> as well as the analytics dashboards <http://tools.wmflabs.org/hashtags/> >>> to measure the relative impact and best design of these programs, is the >>> most promising venue to expand the Wikimedia contributor population. >>> >>> My 2 cents. How making the edit button 10x larger is not a solution to >>> this problem is a topic I'll reserve to a separate thread. >>> >>> Thanks for starting this thread. >>> >>> Dario >>> >>> On Sat, Aug 27, 2016 at 5:32 AM, rupert THURNER < >>> rupert.thur...@gmail.com> wrote: >>> >>>> On Sat, Aug 27, 2016 at 11:08 AM, Amir E. Aharoni < >>>> amir.ahar...@mail.huji.ac.il> wrote: >>>> >>>>> The English Wikipedia alone has hundreds of thousands of items to fix >>>>> - missing references, misspellings, etc. The problems are nicely sorted at >>>>> https://en.m.wikipedia.org/wiki/Category:Wikipedia_backlog . There >>>>> are millions of other things to fix in other projects. So quality is >>>>> getting higher in many ways, but the amount of stuff to fix is still >>>>> enormous. >>>>> >>>>> What we don't have is an easy way for new people to start eliminating >>>>> items from the backlogs. The Wikidata games are a nice step in the right >>>>> direction, but their appeal to new participants is non-existent. >>>>> >>>> >>>> there is a backlog? after 15 years contributing you tell that on the >>>> research mailing list :) i used wikidata games for a couple of minutes and >>>> great pleasure when i see the link flying by in an email. but i am never >>>> able to find that link again in my life. maybe that is the problem? rename >>>> the "donate" link to "contribute" and then have "money" and "time" which >>>> links to code and content. just my 2c ... >>>> >>>> rupert >>>> >>>> >>>> _______________________________________________ >>>> Wiki-research-l mailing list >>>> Wiki-research-l@lists.wikimedia.org >>>> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l >>>> >>>> >>> >>> >>> -- >>> >>> *Dario Taraborelli *Head of Research, Wikimedia Foundation >>> wikimediafoundation.org • nitens.org • @readermeter >>> <http://twitter.com/readermeter> >>> >>> _______________________________________________ >>> Wiki-research-l mailing list >>> Wiki-research-l@lists.wikimedia.org >>> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l >>> >>> >> >> _______________________________________________ >> Wiki-research-l mailing list >> Wiki-research-l@lists.wikimedia.org >> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l >> >> > > _______________________________________________ > Wiki-research-l mailing list > Wiki-research-l@lists.wikimedia.org > https://lists.wikimedia.org/mailman/listinfo/wiki-research-l > >
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