Most of the IoT devices use external cloud services, where the device 
establishes a connection outbound with the external service. As such, your 
typical “established” rules take care of the rest. For something like the XBOX, 
the games tend to pick the best host for multiplayer (if it’s doing xbox<->xbox 
communications), so it will take the one that’s wide open vs one that is 
blocking all inbound connections (MS calls it strict NAT). Pretty much any XBOX 
on a home network is going to use UPnP to open up all the necessary ports, 
allowing a “strict NAT” XBOX to connect to it.

Even for something like Google Cloud Print – the device e.g. Printer, opens an 
outbound connection to Google, and communication happens over that persistent 
connection. Again, as long as your firewall/ACL has an allow for established 
connections, this works as it should. It’s always the device establishing the 
outbound connection rather than the external service trying to establish an 
inbound connection.

If anything, the need to poke holes is diminishing. Device/service companies 
realize that the average person isn’t going to know how to poke holes in their 
router, and a corporation is unlikely to do so at all. Thus, everything is 
about the device establishing the connection outbound, and communication 
occurring on that persistent connection.


Jeff

On 6/8/16, 8:37 AM, "The EDUCAUSE Wireless Issues Constituent Group Listserv on 
behalf of Curtis K. Larsen" <WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU on behalf of 
curtis.k.lar...@utah.edu> wrote:

So today we have the 1x student, faculty, staff network, and the open guest 
network only.  So
essentially the "guest" network doubles as the non-1x option.  We are 
contemplating a PSK network
that could accommodate registered non-1x devices for students in student 
housing areas for example
and that could solve some of these problems, but that is farther out and not 
the main point of my
post.

My original question was for those that do have the default deny inbound 
already (and it sounds
like the majority are doing this).  What are the top requests that you get for 
exceptions to the
rule, if any?  We want to forecast a little and understand what might break 
when we add the deny
inbound.  And, yes we've been looking at flow data and AVC dat from the WLC.

My concern is that particularly in housing areas (but also some on campus) the 
number of devices
that act like a server in some way, requiring inbound connections is probably 
growing.  The
multi-player xbox explanation is interesting.  Any other common examples you've 
seen?

Thanks,

Curtis


On Wed, June 8, 2016 7:59 am, Thomas Carter wrote:
> What do you consider a "guest" network? I ask, because we have a "guest" 
> network that is just for
> use by people not directly associated with the college (i.e. not faculty, 
> staff, or a student).
> Saying that, we don't have enough public IP space to give out public IPs or 
> even 1-1 nat, so all
> traffic (guest and internal) uses traditional NAT with default deny inbound. 
> The only real issues
> we've had are related to Xbox multiplayer; the person on campus cannot host 
> the game, but can join
> someone else's game. With so many free/cheap cloud options, things like 
> physical "servers" run by
> students seems to be a thing of the past.
>
> Thomas Carter
> Network & Operations Manager
> Austin College
>
>
> -----Original Message-----
> From: The EDUCAUSE Wireless Issues Constituent Group Listserv
> [mailto:WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] On Behalf Of Curtis K. Larsen
> Sent: Tuesday, June 7, 2016 6:34 PM
> To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
> Subject: [WIRELESS-LAN] Servers on Guest Networks
>
> Hello,
>
> We're looking at a default deny inbound and possibly opening ports as 
> required later on the guest
> wireless network.  If you have already done this I am curious to know what 
> you and your user
> community defined as being required on the guest network.
>
> I think primary drivers might include devices that are not capable of 
> WPA2-Enterprise *and*
> needing to run a service.  Google cloud printers come to mind, someone also 
> mentioned multi-player
> Xbox?  Do you have other examples or use cases for allowing services like 
> http/https from the
> internet to your guest wireless network?  If so, please share.
>
> Thanks,
>
> Curtis
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