Very good point Jeff.  I may be worrying for nothing.

Thanks,

Curtis


On Wed, June 8, 2016 11:22 am, Jeffrey D. Sessler wrote:
> Most of the IoT devices use external cloud services, where the device 
> establishes a connection
> outbound with the external service. As such, your typical “established” rules 
> take care of the
> rest. For something like the XBOX, the games tend to pick the best host for 
> multiplayer (if it’s
> doing xbox<->xbox communications), so it will take the one that’s wide open 
> vs one that is
> blocking all inbound connections (MS calls it strict NAT). Pretty much any 
> XBOX on a home network
> is going to use UPnP to open up all the necessary ports, allowing a “strict 
> NAT” XBOX to connect
> to it.
>
> Even for something like Google Cloud Print – the device e.g. Printer, opens 
> an outbound connection
> to Google, and communication happens over that persistent connection. Again, 
> as long as your
> firewall/ACL has an allow for established connections, this works as it 
> should. It’s always the
> device establishing the outbound connection rather than the external service 
> trying to establish
> an inbound connection.
>
> If anything, the need to poke holes is diminishing. Device/service companies 
> realize that the
> average person isn’t going to know how to poke holes in their router, and a 
> corporation is
> unlikely to do so at all. Thus, everything is about the device establishing 
> the connection
> outbound, and communication occurring on that persistent connection.
>
>
> Jeff
>
> On 6/8/16, 8:37 AM, "The EDUCAUSE Wireless Issues Constituent Group Listserv 
> on behalf of Curtis
> K. Larsen" <WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU on behalf of 
> curtis.k.lar...@utah.edu> wrote:
>
> So today we have the 1x student, faculty, staff network, and the open guest 
> network only.  So
> essentially the "guest" network doubles as the non-1x option.  We are 
> contemplating a PSK network
> that could accommodate registered non-1x devices for students in student 
> housing areas for
> example
> and that could solve some of these problems, but that is farther out and not 
> the main point of my
> post.
>
> My original question was for those that do have the default deny inbound 
> already (and it sounds
> like the majority are doing this).  What are the top requests that you get 
> for exceptions to the
> rule, if any?  We want to forecast a little and understand what might break 
> when we add the deny
> inbound.  And, yes we've been looking at flow data and AVC dat from the WLC.
>
> My concern is that particularly in housing areas (but also some on campus) 
> the number of devices
> that act like a server in some way, requiring inbound connections is probably 
> growing.  The
> multi-player xbox explanation is interesting.  Any other common examples 
> you've seen?
>
> Thanks,
>
> Curtis
>
>
> On Wed, June 8, 2016 7:59 am, Thomas Carter wrote:
>> What do you consider a "guest" network? I ask, because we have a "guest" 
>> network that is just
>> for
>> use by people not directly associated with the college (i.e. not faculty, 
>> staff, or a student).
>> Saying that, we don't have enough public IP space to give out public IPs or 
>> even 1-1 nat, so
>> all
>> traffic (guest and internal) uses traditional NAT with default deny inbound. 
>> The only real
>> issues
>> we've had are related to Xbox multiplayer; the person on campus cannot host 
>> the game, but can
>> join
>> someone else's game. With so many free/cheap cloud options, things like 
>> physical "servers" run
>> by
>> students seems to be a thing of the past.
>>
>> Thomas Carter
>> Network & Operations Manager
>> Austin College
>>
>>
>> -----Original Message-----
>> From: The EDUCAUSE Wireless Issues Constituent Group Listserv
>> [mailto:WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU] On Behalf Of Curtis K. Larsen
>> Sent: Tuesday, June 7, 2016 6:34 PM
>> To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
>> Subject: [WIRELESS-LAN] Servers on Guest Networks
>>
>> Hello,
>>
>> We're looking at a default deny inbound and possibly opening ports as 
>> required later on the
>> guest
>> wireless network.  If you have already done this I am curious to know what 
>> you and your user
>> community defined as being required on the guest network.
>>
>> I think primary drivers might include devices that are not capable of 
>> WPA2-Enterprise *and*
>> needing to run a service.  Google cloud printers come to mind, someone also 
>> mentioned
>> multi-player
>> Xbox?  Do you have other examples or use cases for allowing services like 
>> http/https from the
>> internet to your guest wireless network?  If so, please share.
>>
>> Thanks,
>>
>> Curtis
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