Well, Asteroids itself won't work as it moans about not having a 32bit color mode available (correct, only up to 24bpp supported by my video hardware), but Defender works a treat. So the simple answer is that horizontal games work, vertical ones cause the debugger to segfault.

Makes sense seeing as it is seg'ing in one of the rotation functions in effect.c

I await v0.79 with baited breath. Until then, i'll sit with my head on it's side instead :O)

Martin.

Lawrence Gold wrote:
On Feb 4, 2004, at 6:52 AM, Martin White wrote:

PS: Still can't get this damn thing to run without using -norotate either, but I
won't expect much help on that after today :O)


I forgot to mention that

xmame.x11 -debug asteroid

worked fine for me when I tried it the other day. At least, the debugger came up without causing a segfault. Is this the same thing you're having problems with?


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