Hi
I have saved the berlios site content and repository and bts on my
machine, and will put this on fedorahosted asap...
I am very sorry i did not had time previously to do it.
I happily noticed new patch about music and will commit it with some
other minor fixes i did...
Cheers and happy
Le 01/10/2011 13:18, Wolfgang Becker a écrit :
On 2011-09-30 Ingo Ruhnkegrum...@gmail.com wrote:
Looks like BerliOS is closing down for good at the end of this year,
three month left to move the project to another host.
1) Where shall we move the project?
Alain did some research on
hi again
I created on lincity-ng project, with git (can be changed later)
http://code.google.com/p/lincity-ng/
empty except the logo :)
Cheers
Alain
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Hello
Le 08/09/2011 04:12, João Ricardo Lourenço a écrit :
Hello.
I've been following the project and this mailing list for quite some time
now. I also sent in a couple of patches that I think got accepted about one
and a half years after I'd sent them.
i remember your nickname, but can't
Hello Marko
Thanks or choosing Lincity-ng as an example for your buildbot :), and
reporting us build error message
If i remember correctly i never saw the message.
XGetText actions too long (max 10240)!
The 2 other messages at runtime, are due to lack of data (images and xml
files
Hi again Marko
i sent my previous answer too fast
A build bot like yours is intersting as it provides an plateform we
maybe don't have
Ideally for us i think
1/ maybe on a monthly basis
2/ compile log in debug mode
VARIANT=debug jam (equivalent to make debug, you can add -jN too
if
Hi Luca
I agree with what Wolfgang said, and want to add that :
- i still do stuff on lincity-ng, even if it is not visible or released
yet :)
- i have little time for this, and can't distract myself with other game
related stuff
- i already tried to help people coming to us with
Le 25/01/2011 23:12, Brandon Evans a écrit :
May I suggest there remain a read-and-write wishlist list separated into
categories? I find the cumulative list a bit much, and as my skills grow
from just GIMP, I hope to fulfil the better ones.
Category ideas:
General
Engine (particularly in
Dear Michael Christen, and everybody
My short answer to your questions : YES :-)
- do you believe it would be possible to integrate the subject
'energy saving' into LinCityNG? (ideas about that? .. type of
heating, energy price, availabiliy in the city gas/oil/distric
heating, solar
Hi
1/ Site SourceForge or FedoraHosted + trac
I created a project on SourceForge
http://sourceforge.net/apps/trac/lincity-ng/
If you vist home page, then to get back to the trac:
click on develop, then open the menu hosted apps - trac
pros :
* it is SF
* (nice stats)
* do not ask for a phone
Hi everybody
I am really tired of the bad tools at Berlios for managing bugs and planning, so
i summarise my point of vue and proposal and expect *all* readers to answer
(that will show how few/many we are currently).
rant
- impossible to send files (eg pictures)
- bug tracking without roadmap
Le 02/11/2010 à 01:46, Alain Baeckeroot a écrit :
Hi Michael,
Le 01/11/2010 à 23:42, Michael Skiba a écrit :
Am Montag, 1. November 2010 22:56:56 schrieb Alain Baeckeroot:
- i cannot create a roadmap (on fedorahosted i created milestones 2.1,
Todo, Whishlist)
http
Le 01/11/2010 à 19:28, Alain Baeckeroot a écrit :
Do we need to wait for a cron job to update something ?
Ok it is working now, (updated via cron each 6 hours
http://developer.berlios.de/docman/display_doc.php?docid=54group_id=2 )
I could not find documentation about mantis on berlios, do
Le 10/10/2010 à 13:05, Wolfgang Becker a écrit :
On 2010-10-09 Ivan Morgillo imorgi...@sannioglug.org wrote:
152) Days degenerating
That's a new one. It shows the counter that starts when a landfill
is full. After some time you can use the land again.
(Question to mailing list: Is
Hi Avery
Le 14/10/2010 à 15:26, Avery White a écrit :
Alain,
nice, i hope we can see some code soon.
Which versionning system do you use ? Is there a way to have patches or sth
?
I don't know how to create patches. I'd love to show you what I have...I'm
using svn just as you
Hello Avery
it would be much convenient if you post a patch (diff -u -r dir1 dir2)
or if we could have read access to your repository
Maybe we should just add you as developper, so you can create a branch
in the svn and work there
Question to the list :
btw i am looking for another site with
Hi Avery
Le 17/09/2010 à 01:28, Avery White a écrit :
Salutations,
After spending quite a bit of time on this, I've decided to create a sort of
'handbook' for new developers (and to serve as a reference when I'm looking
for a function that I saw an hour ago...but now can't remember where
Le 02/09/2010 à 00:03, Avery White a écrit :
Alain,
Hi again Avery
(i reply on the list...)
I think I figure out most of the things I had mentioned in my previous
email. As I had said before, I'm trying to take out the fire functionality.
On the simulation side, I think I have everything
Le 30/08/2010 à 23:18, Avery White a écrit :
All,
If I make a change to EconomyGraph.cpp (for example) in the
/lincity-ng/src/lincity-ng directory AND engine.cpp in the
/lincity-ng/src/lincity directory, what's the procedure to correctly re-jam
the code?
Hi
`jam` from the base
Le 25/08/2010 à 18:31, Wolfgang Becker a écrit :
On 2010-08-24 Alain Baeckeroot alain.baecker...@laposte.net wrote:
Does it crash with 1.2.14 (latest stable SDL from 2009) ?
Thats the one I upgraded to. I'm not sure it the crash is caused
by SDL at all. Maybe I should upgrade the whole
Le 05/08/2010 à 01:35, Avery White a écrit :
Hello,
I'm think I'm having trouble compiling, attached is my terminal out. Is what
I'm seeing correct?
Hi
It seems to compile and run. what is the problem ?
Alain
PS: if you want to compile for debug:
VARIANT=debug jam
(i m not sure it is
Le 28/07/2010 à 20:57, Avery White a écrit :
Hi,
I'm having trouble figuring out how to edit .scn files. Can someone provide
some direction here (or list of things to Google?).
hi again
The .scn are just gziped file
You can ungzipp them, then use a text editor, but the format is not
Hi
I am surprised by Component::findComponent which take a significant amount
of time, is recursive and unless i mistake, can self-call up to 600 times
before ending (i just added counters and printf)
I thought it was related to xml parsing, so i expected it to find
very quickly the answer (less
Le 07/03/2010 à 11:21, Wolfgang Becker a écrit :
Hi,
the MiniMap overlay mode button cycles through five different modes.
Normal, transparent map overlay, map only, elevated, elevated with opaque
overlay. IMO a bit too much. What about an extra height on/off button?
I agree 5 modes are
Hi Ivar
Le 05/02/2010 à 10:00, Ivar ten Cate a écrit :
2010/1/25 Alain Baeckeroot alain.baecker...@laposte.net:
I have commited an improvement in the attempted new land generation:
Idea:
- find local minimum = bottom of a lake
- fill the lake until it overfills and create a river
Hi João, welcome
Wolfgang already answered to to your questions.
I would also appreciate it if you could point me to a good documentation of
the project:
* Directory structure;
hmm:
src/lincity contains the engine from the origninal lincity games (with bug
fixes and improvements)
Hi Jacky and everybody
Le 26/01/2010 à 15:41, Jaky a écrit :
Hi,
On Mon, Jan 25, 2010 at 09:58:35PM +0100, Alain Baeckeroot wrote:
All comments are welcome, i hope it could be the default land generation
for the next release (imminent iirc)
I'm not sure if we should make the new
Le 21/01/2010 à 14:25, Jaky a écrit :
On Thu, Jan 21, 2010 at 01:02:56PM +, Jaky wrote:
On Wed, Jan 20, 2010 at 10:46:42PM +0100, Alain Baeckeroot wrote:
I think you forgot the patch ;-)
Oh, indeed. I'll attach it now.
It seems the attachment gets removed somewhere along
Hi Jacky,
thanks for your encouraging comments. I think you forgot the patch ;-)
I 'm afraid i was careless with boundaries
I'try to do something before the end of the weekend.
Alain
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Hi everybody
It s along time since i had free time for Lincity-ng :-)
I saw the recent changes, nice.
I still plan to improve water management and new terrain generation,
but not before january. I just fixed the mistakes i did previously,
and re-thought about how to finish the rivers. Currently
I saw that my last commit r1559 included many white space removal.
I m sorry for this, my editor is configured to remove spaces at the
end of a line, and my diff-tool (meld) does not show spaces differences ...
I'll try to avoid this.
Alain.
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hi everybody
there is a new libphysfs.
I am overbooked for 2 weeks, so if nobody do it i'll try in 2 weeks.
Cheers
Alain
---BeginMessage---
Hi folks,
While trying to get libphysfs-1.1.1 into Debian I have been talking to
the upstream developer. He has decided to release PhysicsFS 2.0.0 as
Le samedi 10 janvier 2009, Wolfgang Becker a écrit :
The real slowdown is the animation. As soon as I add framskip for
fast mode it is really fast again.
Ok. So let's put frameskip again.
Playability is much more important than this.
Alain.
PS: i hope someone can make animation
Le mercredi 7 janvier 2009, Ivar ten Cate a écrit :
Do you know how to add trees? It would be cool if the user could
select trees in the button panel and build them. Trees would reduce
the amount of pollution, like parks. What do you think of this?
Its looks like my secret plan for 2.x ;-)
Happy new year Lincity-ng folks
After a busy year i have some time again for lincity :-)
I need to catch up nearly 80 mails...
Its very nice to see so many bugfixes and new improvements.
Cheers
Alain
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