On Fri, Jul 21, 2017 at 10:35 PM, Pat Bensky via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> My 2 cents:
>
> According to a recent 4D blog entry, using the new object notation option
> will speed up your objects significantly:
>

Sounds great!

Before this becomes the new "for loops are faster", let's take a moment to
remember that speed only matters when things are slow. And mostly, things
aren't slow now. Heck, you can do silly things that would have hurt a lot
years ago and never notice now. So, yeah, speed is sometimes interesting,
but it's only important when it's important. That's not that often for most
programs.

It's always easy to lose track of proportion too:

"Such and so makes you twice as likely to get attacked by a bear!"

What does that mean? Does that mean your risk rises from 1/1,000,000 to
1/500,000 or from 1/10 to 1/5? Same proportion, pretty big difference in a
day-to-day sense.

Tip: Don't go to BC covered in salmon guts. Just saying.
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