I doubt that they would let you through customs, David.

> On Jul 21, 2017, at 6:01 AM, David Adams via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> On Fri, Jul 21, 2017 at 10:35 PM, Pat Bensky via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> 
>> My 2 cents:
>> 
>> According to a recent 4D blog entry, using the new object notation option
>> will speed up your objects significantly:
>> 
> 
> Sounds great!
> 
> Before this becomes the new "for loops are faster", let's take a moment to
> remember that speed only matters when things are slow. And mostly, things
> aren't slow now. Heck, you can do silly things that would have hurt a lot
> years ago and never notice now. So, yeah, speed is sometimes interesting,
> but it's only important when it's important. That's not that often for most
> programs.
> 
> It's always easy to lose track of proportion too:
> 
> "Such and so makes you twice as likely to get attacked by a bear!"
> 
> What does that mean? Does that mean your risk rises from 1/1,000,000 to
> 1/500,000 or from 1/10 to 1/5? Same proportion, pretty big difference in a
> day-to-day sense.
> 
> Tip: Don't go to BC covered in salmon guts. Just saying.
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_________________________________________
Bob McKeever                      http://www.mswl.com <http://www.mswl.com/>
McKeever's Software Wizardry
Port Coquitlam, B.C.
bobmckee...@mac.com




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