On 21 Jul 2017, at 16:48, David Adams via 4D_Tech <4d_tech@lists.4d.com> wrote:
> * No. You do not need classes. Modules do not require OOP, OO came out of > earlier work and embraced modules and extended them. I'm just talking about > module-level scope and data hiding, not OO Ok, you could be onto something there. 4D often find ways to implement greater degrees of articulation in a unique “4D way” that doesn’t come with a whole lot of productivity baggage. I’ll suspend judgement till I see the killer feature - I might like it ;) > Don't really know what you mean by 3G and 4G languages Basically: statefull vs stateless, high level vs low level, integrated (language/DB/UI) vs dis-integrated. Regards Peter ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************