Pretty much. And the gaps are filled by Dilbert. Jeremy
Jeremy Roussak j...@mac.com > On 22 Jul 2017, at 09:17, Jeremy Roussak via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Someone has thought of that, Chip: https://xkcd.com/1205/ > <https://xkcd.com/1205/> > > Jeremy > > > Jeremy Roussak > j...@mac.com > > > >> On 21 Jul 2017, at 14:47, Chip Scheide via 4D_Tech <4d_tech@lists.4d.com> >> wrote: >> >> On Fri, 21 Jul 2017 23:01:56 +1000, David Adams via 4D_Tech wrote: >>> let's take a moment to >>> remember that speed only matters when things are slow. >> true. >> BUT... >> if you have 3 ways to do something >> >> 1 - this works, but takes X time >> 2 - this works too, take a bit more coding, but takes X/2 time >> 3 - this works, takes X/n time, and takes no more additional time to >> code then 2 >> (where n = some number larger then or equal to 2) >> >> Which should you use? >> >> >> Chip > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************