Pretty much. And the gaps are filled by Dilbert.

Jeremy


Jeremy Roussak
j...@mac.com



> On 22 Jul 2017, at 09:17, Jeremy Roussak via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Someone has thought of that, Chip: https://xkcd.com/1205/ 
> <https://xkcd.com/1205/>
> 
> Jeremy
> 
> 
> Jeremy Roussak
> j...@mac.com
> 
> 
> 
>> On 21 Jul 2017, at 14:47, Chip Scheide via 4D_Tech <4d_tech@lists.4d.com> 
>> wrote:
>> 
>> On Fri, 21 Jul 2017 23:01:56 +1000, David Adams via 4D_Tech wrote:
>>> let's take a moment to
>>> remember that speed only matters when things are slow.
>> true.
>> BUT...
>> if you have 3 ways to do something
>> 
>> 1 - this works, but takes X time
>> 2 - this works too, take a bit more coding, but takes X/2 time
>> 3 - this works, takes X/n time, and takes no more additional time to 
>> code then 2
>> (where n = some number larger then or equal to 2)
>> 
>> Which should you use?
>> 
>> 
>> Chip
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