On Thu, Nov 6, 2008 at 4:38 PM, Sgeo <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 6, 2008 at 6:36 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
>> On Thu, Nov 6, 2008 at 4:28 PM, Sgeo <[EMAIL PROTECTED]> wrote:
>>> Also, should wins in such a system
>>> be based on absolute value, or do players have to win completely in
>>> one axis?
>>
>> Using absolute value, a win in one axis requires 100 points in that
>> axis, but a balanced win in both axes is theoretically harder,
>> requiring 71 points in each.  I think that seems reasonable.
>>
>> -root
>>
> "both"? I was under the impression that under your system, we would
> create an axis per contest..

I meant that each contest would be associated with one (or more) of
the defined axes, not that each contest would have its own unique
axis.

-root

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