On Thu, Nov 6, 2008 at 6:40 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 6, 2008 at 4:38 PM, Sgeo <[EMAIL PROTECTED]> wrote:
>> On Thu, Nov 6, 2008 at 6:36 PM, Ian Kelly <[EMAIL PROTECTED]> wrote:
>>> On Thu, Nov 6, 2008 at 4:28 PM, Sgeo <[EMAIL PROTECTED]> wrote:
>>>> Also, should wins in such a system
>>>> be based on absolute value, or do players have to win completely in
>>>> one axis?
>>>
>>> Using absolute value, a win in one axis requires 100 points in that
>>> axis, but a balanced win in both axes is theoretically harder,
>>> requiring 71 points in each.  I think that seems reasonable.
>>>
>>> -root
>>>
>> "both"? I was under the impression that under your system, we would
>> create an axis per contest..
>
> I meant that each contest would be associated with one (or more) of
> the defined axes, not that each contest would have its own unique
> axis.
>
> -root
>
Well, I think 1 axis/contest would be awesome, but that's just my opinion

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