On Thu, Nov 6, 2008 at 4:48 PM, Roger Hicks <[EMAIL PROTECTED]> wrote:
> On Thu, Nov 6, 2008 at 16:40, Ian Kelly <[EMAIL PROTECTED]> wrote:
>> I meant that each contest would be associated with one (or more) of
>> the defined axes, not that each contest would have its own unique
>> axis.
>>
>
> Not to be a spoilsport on the complex numbers thing, but if you are
> going to do the above why not define a set number of axes (say 3 or
> 5), and then require the average of all axes to be over 100 to win?

Because requiring an average of 100 points over 3 axes is equivalent
to just requiring 300 total points, which is essentially just the
current system with a higher target.

> Plus, (unless I'm doing the math wrong, which
> is quite possible) Murphy's proposed weekly change of score (p^2 + S)
> results in a rapidly inflating y axis.

I missed that bit when I skimmed the proto.  I agree that would
inflate too rapidly -- with the current score index, a player with no
points would win in four weeks without even doing anything.

-root

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