On Thu, Nov 6, 2008 at 4:28 PM, Sgeo <[EMAIL PROTECTED]> wrote:
> Also, should wins in such a system
> be based on absolute value, or do players have to win completely in
> one axis?

Using absolute value, a win in one axis requires 100 points in that
axis, but a balanced win in both axes is theoretically harder,
requiring 71 points in each.  I think that seems reasonable.

-root

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