I am going to propose something like this (but this is only a Protosal!) If anyone intents to vote against such a Proposal because e does not like a certain part of it, please let me know. This proposal could be split, if needed.
Proposal "A Perpepuum mobile is possible" (AI=2, II=2, distributable via fee) {{{ Enact a new Rule with power=2 entitled "Perpepuum mobile": The Perpepuum mobile (PM) is a person and active player. The physicist is an office and tracks most information related to the PM. Powering the PM means awarding the PM two ergs. If the PM does not possess any ergs and has not possessed any ergs in the previous 14 days, the physicist CAN power the PM five times by announcement. E SHALL do so in a timely fashion. The Lab Labour who powered the PM most in a certain week is known as the Power Spender for that week. Any Lab Labour except the PM may act on behalf of the PM by announcement, if a Rule explicitly defines a Behalf of the PM action (bot-PM act). Defining a bot-PM act is secured. The player who acts on behalf of the PM (syn. performs a bot-PM action) is known as the Energy Spender of that bot-PM act. The physicist's weekly report contains how often and by whom the PM has been powered, who is the Energy Spender and a list of all bot-PM actions of the previous seven days. If a bot-PM action explicitly states the Energy Spender has to pay a fee to perform that action, the PM pays an equal high fee (and possibly an additional fee) before the action is performed. If the PM is not able to pay such a fee, the bot-PM act is wholly without effect. If no rule (especially Rule 101) gives a second-class player the right to deregister, amend the first paragraph of the Rule entitled "Perpepuum mobile" by adding: The PM cannot be deregistered or become inactive, rules to the contrary notwithstanding. Enact a new Rule with power=2 entitled "Behalf of the PM actions": If a bot-PM act causes the PM to earn or award one or more capacitors, Patent Titles or Ribbons these entities are additionally earned or awarded by the Energy spender of that bot-PM-act. If a bot-PM act (the proposing action) causes to submit a proposal and that proposal causes the PM to earn a number of farads, the Energy Spender of the proposing action is awarded an equal number of capacitors instead. If in any of the above cases the Energy Spender who would award or earn any entity cannot be determined unambiguously, the player who performs the latest bot-PM act awards or earns these entities. If one or more rests would be created in the PM’s possession, an equal number of rests is created in the treasonous Energy Spender’s possession instead. The treasonous Energy Spender is the Energy Spender whose bot-PM act has been most important for the creation of said rest(s), which means (for example) that bot-PM act has violated a Rule or was decisive to to cause the PM to hold an office and the PM fails to pull a duty of that office. The following are the bot-PM acts: A Lab Labour CAN on behalf of the PM ... ... cause any player to become a Lab Labour for the following week or a charge of 2 ergs or for a charge of 1 erg if e is the Power Spender. ... perform a fee-based action for a charge of one erg. (So, if a fee-based action requires a charge of N ergs, the Power Spender spends one erg and the PM spends N+1 ergs.) If performing this action would cause any player to lose one or more rests, it is ineffective instead. ... announce a set of public announcements for a charge of one erg, if those announcement does not require the PM to spend any fee. ... steal the vote of the PM on a ordinary decision whether to adopt a proposal for a charge of 2+i (or i, if e is the Power Spender) ergs where i is the Interest Index of the decision. This means the voting limit of the Energy Spender is increased by twice the voting limit the PM would have on said decision if it were an eligible voter. If a player has performed this action, another player CAN NOT perform this bot-PM act for the same decision. Amend Rule 2282 "Energy" by replacing the text For each capacitor destroyed in item (a), an erg is awarded to its former owner. with: For each capacitor destroyed in item (a), an erg is awarded to its former owner and for each erg destroyed in item (a), it’s former owner becomes a Lab Labour for this week and e powers the PM once. Amend Rule 2284 "Fee-based actions" by adding: - A Player CAN become a Lab Labour for the following seven days for a charge of two ergs. - A Player CAN power the PM for a charge of one erg. [What does this do? Well, imagine what could be done with a player who possesses lots of ergs and is controllable by a few ergs. To give some examples: The fan/team mechanism becomes much more interesting, "voting" via the PM is nice, any fee-based action (except destroying ergs) can be performed for a charge of one erg, objections and supports can be "bought" for a low fee etc.] }}} Of course I have lots of ideas related to the PM like a Ribbon for the Power Spender, other rewards for using the PM or more bot-PM acts, but I assume they should be proposed later. -- Keba