On Tue, May 22, 2018 at 8:23 PM Kerim Aydin <ke...@u.washington.edu> wrote:
> > > On Tue, 22 May 2018, Aris Merchant wrote: > > I'm going to suggest something that I've brought up before, which is a > flat > > cap on how long someone can be a zombie before they're deregistered. A > lot > > of the fun from zombies comes from them keeping the game dynamic. If > zombie > > auctions become a regular thing, we lose that. Unfortunately, the status > > quo (zombies last forever) isn't terribly dynamic either, a fact that > isn't > > helped by the fact that zombies can't be transferred. So, I suggest > placing > > a limit (possibly 1) on the number of times a zombie can be auctioned > > before being deregistered, and making zombies a transferable asset. > > I personally disagree, but since Corona suggested something similar (having > zombie quantities vary) I'll go with it. I don't like the idea of zombies > expiring while they're owned - as Registrar it makes auctions time-critical > if I've got an "expiring" zombie on my hands. Would "deregister after > being > returned to Agora after their 2nd auction" be ok? (assuming ownership > expires > without renewal as per my outline). > I appreciate your willingness to compromise. Yes, that sounds very reasonable. The assets bit is somewhat tangential, and while I think it would be interesting, I'm not sure whether or not it fits into your nerf. -Aris > >