Corona is the treasuror now.  E's a bit overdue in eir Report, but in the 
first week of May your balance looked healthy:

                    |Ston|Appl|Corn|Ore|Lmbr|Cotn|Coin|Papr|Fabr|Incs|
|VJ Rada           |  10|  45|   1|  0|  10|   0|  55|  15|   0|   8|

You don't have to apologize to get paid a salary.  If the crime is classed
as "forgivable" you don't lose your salary even if you don't apologize.  
(I agree on the 2/month long term, but most everyone is still operating off
welcome packages so we haven't seen shortages yet).

On Wed, 23 May 2018, Ned Strange wrote:
> The only reason I'm apathetic/not bidding is I don't know how much stuff I
> have because there's no Treasuror. And I didn't get paid I think because I
> forgot to apologize and I can't pend proposals now because A: I didn't get
> paid B: Two paper a month and ugh it's just an apathy recipe.
> 
> On Wed, May 23, 2018 at 9:27 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> 
> > It could help to measure how activity fares after each nerf.
> >
> > Have nerfs historically been a good way to boost activity?
> >
> > On Wed, May 23, 2018 at 12:49 AM, Aris Merchant <
> > thoughtsoflifeandligh...@gmail.com> wrote:
> >
> > > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu>
> > > wrote:
> > >
> > > >
> > > >
> > > > On Tue, 22 May 2018, Cuddle Beam wrote:
> > > > > Hrmmm
> > > > >
> > > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago.
> > Has
> > > > one
> > > > > ever been done for Agora? If not, it could be a good idea do to aid
> > to
> > > > > dispel the apathy.
> > > >
> > > > Heh - maybe not a "formal" poll but those discussions just about
> > exactly
> > > > a year ago led us to say "an economy would be fun"...
> > > >
> > > >
> > > >
> > > I'm going to suggest something that I've brought up before, which is a
> > flat
> > > cap on how long someone can be a zombie before they're deregistered. A
> > lot
> > > of the fun from zombies comes from them keeping the game dynamic. If
> > zombie
> > > auctions become a regular thing, we lose that. Unfortunately, the status
> > > quo (zombies last forever) isn't terribly dynamic either, a fact that
> > isn't
> > > helped by the fact that zombies can't be transferred. So, I suggest
> > placing
> > > a limit (possibly 1) on the number of times a zombie can be auctioned
> > > before being deregistered, and making zombies a transferable asset.
> > >
> > > -Aris
> > >
> >
> 
> 
> 
> -- 
> From V.J. Rada
>

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