Corona is the treasuror now. E's a bit overdue in eir Report, but in the first week of May your balance looked healthy:
|Ston|Appl|Corn|Ore|Lmbr|Cotn|Coin|Papr|Fabr|Incs| |VJ Rada | 10| 45| 1| 0| 10| 0| 55| 15| 0| 8| You don't have to apologize to get paid a salary. If the crime is classed as "forgivable" you don't lose your salary even if you don't apologize. (I agree on the 2/month long term, but most everyone is still operating off welcome packages so we haven't seen shortages yet). On Wed, 23 May 2018, Ned Strange wrote: > The only reason I'm apathetic/not bidding is I don't know how much stuff I > have because there's no Treasuror. And I didn't get paid I think because I > forgot to apologize and I can't pend proposals now because A: I didn't get > paid B: Two paper a month and ugh it's just an apathy recipe. > > On Wed, May 23, 2018 at 9:27 AM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > > It could help to measure how activity fares after each nerf. > > > > Have nerfs historically been a good way to boost activity? > > > > On Wed, May 23, 2018 at 12:49 AM, Aris Merchant < > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu> > > > wrote: > > > > > > > > > > > > > > > On Tue, 22 May 2018, Cuddle Beam wrote: > > > > > Hrmmm > > > > > > > > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago. > > Has > > > > one > > > > > ever been done for Agora? If not, it could be a good idea do to aid > > to > > > > > dispel the apathy. > > > > > > > > Heh - maybe not a "formal" poll but those discussions just about > > exactly > > > > a year ago led us to say "an economy would be fun"... > > > > > > > > > > > > > > > I'm going to suggest something that I've brought up before, which is a > > flat > > > cap on how long someone can be a zombie before they're deregistered. A > > lot > > > of the fun from zombies comes from them keeping the game dynamic. If > > zombie > > > auctions become a regular thing, we lose that. Unfortunately, the status > > > quo (zombies last forever) isn't terribly dynamic either, a fact that > > isn't > > > helped by the fact that zombies can't be transferred. So, I suggest > > placing > > > a limit (possibly 1) on the number of times a zombie can be auctioned > > > before being deregistered, and making zombies a transferable asset. > > > > > > -Aris > > > > > > > > > -- > From V.J. Rada >