>From what I've heard and seen, they aren't great for that purpose. The
problem is that even when a nerf corrects a problem, it rarely corrects the
problem. Usually, the real cause of the malaise is primarily meta-game
factors, such as people getting busy, players getting bored and leaving,
and a lack of activity to stimulate new registrations. Obviously, problems
in game balance can contribute substantially to all of that, but they're
rarely a root cause. The problem usually ends when the meta-game problems
blow over. For instance, G. and I are usually some of the most active
players, and we seem to be very busy IRL. I know I should start having more
time in early June, although I don't know about em. Some new registrations
or a resumption of activity by old players could also really help.

TLDR: Nerfing/repealing/fixing game mechanics can help, but it generally
isn't the kind of stimulus that solves the root problem.

-Aris

On Tue, May 22, 2018 at 4:27 PM Cuddle Beam <cuddleb...@gmail.com> wrote:

> It could help to measure how activity fares after each nerf.
>
> Have nerfs historically been a good way to boost activity?
>
> On Wed, May 23, 2018 at 12:49 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu>
> > wrote:
> >
> > >
> > >
> > > On Tue, 22 May 2018, Cuddle Beam wrote:
> > > > Hrmmm
> > > >
> > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago.
> Has
> > > one
> > > > ever been done for Agora? If not, it could be a good idea do to aid
> to
> > > > dispel the apathy.
> > >
> > > Heh - maybe not a "formal" poll but those discussions just about
> exactly
> > > a year ago led us to say "an economy would be fun"...
> > >
> > >
> > >
> > I'm going to suggest something that I've brought up before, which is a
> flat
> > cap on how long someone can be a zombie before they're deregistered. A
> lot
> > of the fun from zombies comes from them keeping the game dynamic. If
> zombie
> > auctions become a regular thing, we lose that. Unfortunately, the status
> > quo (zombies last forever) isn't terribly dynamic either, a fact that
> isn't
> > helped by the fact that zombies can't be transferred. So, I suggest
> placing
> > a limit (possibly 1) on the number of times a zombie can be auctioned
> > before being deregistered, and making zombies a transferable asset.
> >
> > -Aris
> >
>

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