Hrmmm Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has one ever been done for Agora? If not, it could be a good idea do to aid to dispel the apathy.
On Tue, May 22, 2018 at 11:19 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > > > On Tue, 22 May 2018, Cuddle Beam wrote: > > It might be a bit weird for me to bring this up but: *Why* nerf? You > earned > > those zombies, do as you please with them. > > So I tried playing "grand dictator" last month. I made a proposal with > completely secret contents. But it was so apathetic around here that not > only was it easy to get through (without many zombies at all) but players > who (I don't think!) knew the contents actually voted for it. > > So that's boring. > > So sure, wearing my hat of becoming the Grand Dictator? Don't nerf. > > Wearing my hat of "game designer" and thinking it's no fun being a dictator > if no one is playing or if no one trying to stop me? Nerf. > > If players weren't so apathetic that they were ganging up/contracting with > each other to "take down" those of us in power, I wouldn't nerf. But that > ain't happening. > > As a practical matter, I'm using the profits to get set up as a Land > Producer. Worker/resource placement is the New Fun. It would be more > fun if more people were doing it (and we could trade for goods and that), > so I'm trying to promote that. If zombies are making people feel hopeless > enough to ignore other things like land, time to nerf. > > But it's truly frustrating, the apathy. Say a zombie has 50 coins. > Auctioning a zombie is literally saying "I'm auctioning a purse of 50 > coins + other benefits, the auction currency is coins". So if the winning > bid is 49 coins or less, it's a direct profit. So why isn't the final bid > being forced up to at least 49 coins? (and yes there were several people > with enough coins to force the bidding high last round, and I even pointed > it out during the auction!) > > > >