Hrmmm

Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has one
ever been done for Agora? If not, it could be a good idea do to aid to
dispel the apathy.

On Tue, May 22, 2018 at 11:19 PM, Kerim Aydin <ke...@u.washington.edu>
wrote:

>
>
> On Tue, 22 May 2018, Cuddle Beam wrote:
> > It might be a bit weird for me to bring this up but: *Why* nerf? You
> earned
> > those zombies, do as you please with them.
>
> So I tried playing "grand dictator" last month.  I made a proposal with
> completely secret contents.  But it was so apathetic around here that not
> only was it easy to get through (without many zombies at all) but players
> who (I don't think!) knew the contents actually voted for it.
>
> So that's boring.
>
> So sure, wearing my hat of becoming the Grand Dictator?  Don't nerf.
>
> Wearing my hat of "game designer" and thinking it's no fun being a dictator
> if no one is playing or if no one trying to stop me?  Nerf.
>
> If players weren't so apathetic that they were ganging up/contracting with
> each other to "take down" those of us in power, I wouldn't nerf. But that
> ain't happening.
>
> As a practical matter, I'm using the profits to get set up as a Land
> Producer.  Worker/resource placement is the New Fun.  It would be more
> fun if more people were doing it (and we could trade for goods and that),
> so I'm trying to promote that.  If zombies are making people feel hopeless
> enough to ignore other things like land, time to nerf.
>
> But it's truly frustrating, the apathy.  Say a zombie has 50 coins.
> Auctioning a zombie is literally saying "I'm auctioning a purse of 50
> coins + other benefits, the auction currency is coins".  So if the winning
> bid is 49 coins or less, it's a direct profit.  So why isn't the final bid
> being forced up to at least 49 coins?  (and yes there were several people
> with enough coins to force the bidding high last round, and I even pointed
> it out during the auction!)
>
>
>
>

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