It could help to measure how activity fares after each nerf.

Have nerfs historically been a good way to boost activity?

On Wed, May 23, 2018 at 12:49 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu>
> wrote:
>
> >
> >
> > On Tue, 22 May 2018, Cuddle Beam wrote:
> > > Hrmmm
> > >
> > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has
> > one
> > > ever been done for Agora? If not, it could be a good idea do to aid to
> > > dispel the apathy.
> >
> > Heh - maybe not a "formal" poll but those discussions just about exactly
> > a year ago led us to say "an economy would be fun"...
> >
> >
> >
> I'm going to suggest something that I've brought up before, which is a flat
> cap on how long someone can be a zombie before they're deregistered. A lot
> of the fun from zombies comes from them keeping the game dynamic. If zombie
> auctions become a regular thing, we lose that. Unfortunately, the status
> quo (zombies last forever) isn't terribly dynamic either, a fact that isn't
> helped by the fact that zombies can't be transferred. So, I suggest placing
> a limit (possibly 1) on the number of times a zombie can be auctioned
> before being deregistered, and making zombies a transferable asset.
>
> -Aris
>

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