It could help to measure how activity fares after each nerf. Have nerfs historically been a good way to boost activity?
On Wed, May 23, 2018 at 12:49 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > On Tue, May 22, 2018 at 2:40 PM Kerim Aydin <ke...@u.washington.edu> > wrote: > > > > > > > On Tue, 22 May 2018, Cuddle Beam wrote: > > > Hrmmm > > > > > > Blognomic did a "What is Fun and not Fun?" poll thing a while ago. Has > > one > > > ever been done for Agora? If not, it could be a good idea do to aid to > > > dispel the apathy. > > > > Heh - maybe not a "formal" poll but those discussions just about exactly > > a year ago led us to say "an economy would be fun"... > > > > > > > I'm going to suggest something that I've brought up before, which is a flat > cap on how long someone can be a zombie before they're deregistered. A lot > of the fun from zombies comes from them keeping the game dynamic. If zombie > auctions become a regular thing, we lose that. Unfortunately, the status > quo (zombies last forever) isn't terribly dynamic either, a fact that isn't > helped by the fact that zombies can't be transferred. So, I suggest placing > a limit (possibly 1) on the number of times a zombie can be auctioned > before being deregistered, and making zombies a transferable asset. > > -Aris >