On Fri, May 29, 2020 at 2:55 AM Kerim Aydin via agora-discussion <
agora-discussion@agoranomic.org> wrote:

>
>
> On 5/28/2020 9:42 AM, Nch via agora-discussion wrote:
> >
> > If I accidentally moved a knight wrong and neither of us noticed until a
> move or two later, I broke the rules. But did I cheat? I don't think so.
> That's the distinction I'm trying to draw.
> >
>
> One of the issues is that we don't really do "equity" (we tried once, it
> was complicated and interesting but I don't think it really worked).
>
> By which I mean, if you discover the wrong knight (and it's not a
> tournament), you can discuss with the other player: what's fairer and more
> equitable:  leave it where it is?  Put it where it should be?  Go back two
> moves?  Start over?  That would also depend on whether the misplacement
> led to the loss of a Queen, how important it was to the following moves,
> etc.
>
> We don't really do that "adjust gamestate to make up for the violation" so
> we have to reduce to a common currency and just discourage by applying a
> game penalty.  And as soon as it's "currency" it becomes transactional (as
> R. Lee's comments show).
>
> In fact, the first draft of the card system was meant to purposefully get
> away from transactional punishment.  A Green Card was meant to be a flag
> and caution: "yes, you did break a rule and shouldn't have, but it didn't
> really affect the game so Green".  Making it a social contract that "you
> really should have done that - doing that makes it less fun for all of us"
> rather than "if you profited from this you can pay off the blot and not
> worry".
>
> -G.
>
> Well in the great majority of chess games these days, someone would be
unable to move a knight incorrectly because the game was played online and
therefore the program would simply not move the piece.

-- 
>From R. Lee

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