On Thu, 28 May 2020 at 16:38, Rebecca via agora-discussion
<agora-discussion@agoranomic.org> wrote:
> On Fri, May 29, 2020 at 2:34 AM Rebecca <edwardostra...@gmail.com> wrote:
> > On Fri, May 29, 2020 at 2:27 AM James Cook via agora-discussion <
> > agora-discussion@agoranomic.org> wrote:
> >
> >> On Thu, 28 May 2020 at 16:14, Rebecca via agora-discussion
> >> <agora-discussion@agoranomic.org> wrote:
> >> > On Fri, May 29, 2020 at 2:11 AM Alex Smith via agora-discussion <
> >> > agora-discussion@agoranomic.org> wrote:
> >> >
> >> > >  > On Thursday, 28 May 2020, 17:03:57 GMT+1, James Cook via
> >> > > agora-discussion <agora-discussion@agoranomic.org> wrote:
> >> > > > > In fact, it may be a good idea to have two separate tiers of
> >> crimes
> >> > > anyway:
> >> > > > > small infractions that earn you some blots, and serious ones that
> >> come
> >> > > with a
> >> > > > > punishment you can't pay off. I think that'd reconcile the ideas
> >> of
> >> > > "justice as
> >> > > > > a game mechanic" and "justice as a way to deal with bad faith
> >> > > actors/actions."
> >> > > >
> >> > > > If some justice is intended to be a game mechanic, I'd prefer the
> >> > > > crimes related to those to not be described as rule violations
> >> (SHALL
> >> > > > NOT, etc).
> >> > > > It doesn't really sound fun to me for the written rules of a game to
> >> > > > deliberately not be an accurate description of the expected
> >> boundaries
> >> > > > of gameplay.
> >> > >
> >> > > I fully agree with this. It's fine to have actions where "you're
> >> allowed
> >> > > to do this
> >> > > but there will be consequences", and it's fine to have illegal
> >> actions,
> >> > > but please
> >> > > don't mix the two.
> >> > >
> >> > > --
> >> > > ais523
> >> > >
> >> >
> >> > isn't law in real life exactly this though? there are plenty of things
> >> like
> >> > littering that people often do (and attract relatively small
> >> consequences)
> >> > that are just as illegal under law as, say, murder.
> >> > --
> >> > From R. Lee
> >>
> >> There are a couple of differences in my mind.
> >>
> >> First, I never really agreed to my local laws.
> >>
> >> Second, at least for some games, the rules are the whole point. I
> >> wouldn't find a game of chess very fun if my opponent were trying to
> >> move pieces while I wasn't looking. It's not what I signed up for. I
> >> feel this way about Agora too. Admittedly I feel it less strongly in
> >> Agora than in chess, maybe because Agora's rules are much more vague
> >> and complicated. Still, if this is a game, it seems like the world
> >> "rules" should be used for the ground rules, i.e. the basic underlying
> >> structure people are expected to follow.
> >>
> >> - Falsifian
> >>
> > Well chess is a game in which there is no distinctions between CANs and
> > SHALLs, except I suppose in tournament play with regards to the chess
> > clock. In Agora, I find the CANs paramount and the SHALLs not particularly
> > important, as a general rule.
> > --
> > From R. Lee
> >
>  If someone attempted to sneak a piece behind the back of another, that
> person would no longer be playing chess, because the rules of chess have no
> concept of such a thing, and therefore don't punish it in a chess way.

Your interpretation of CAN vs SHALL is appealing to me, but I'm hung
up on the words "violates the rule" in R2152.

- Falsifian

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