On Fri, May 29, 2020 at 2:34 AM Rebecca <edwardostra...@gmail.com> wrote:

>
>
> On Fri, May 29, 2020 at 2:27 AM James Cook via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
>> On Thu, 28 May 2020 at 16:14, Rebecca via agora-discussion
>> <agora-discussion@agoranomic.org> wrote:
>> > On Fri, May 29, 2020 at 2:11 AM Alex Smith via agora-discussion <
>> > agora-discussion@agoranomic.org> wrote:
>> >
>> > >  > On Thursday, 28 May 2020, 17:03:57 GMT+1, James Cook via
>> > > agora-discussion <agora-discussion@agoranomic.org> wrote:
>> > > > > In fact, it may be a good idea to have two separate tiers of
>> crimes
>> > > anyway:
>> > > > > small infractions that earn you some blots, and serious ones that
>> come
>> > > with a
>> > > > > punishment you can't pay off. I think that'd reconcile the ideas
>> of
>> > > "justice as
>> > > > > a game mechanic" and "justice as a way to deal with bad faith
>> > > actors/actions."
>> > > >
>> > > > If some justice is intended to be a game mechanic, I'd prefer the
>> > > > crimes related to those to not be described as rule violations
>> (SHALL
>> > > > NOT, etc).
>> > > > It doesn't really sound fun to me for the written rules of a game to
>> > > > deliberately not be an accurate description of the expected
>> boundaries
>> > > > of gameplay.
>> > >
>> > > I fully agree with this. It's fine to have actions where "you're
>> allowed
>> > > to do this
>> > > but there will be consequences", and it's fine to have illegal
>> actions,
>> > > but please
>> > > don't mix the two.
>> > >
>> > > --
>> > > ais523
>> > >
>> >
>> > isn't law in real life exactly this though? there are plenty of things
>> like
>> > littering that people often do (and attract relatively small
>> consequences)
>> > that are just as illegal under law as, say, murder.
>> > --
>> > From R. Lee
>>
>> There are a couple of differences in my mind.
>>
>> First, I never really agreed to my local laws.
>>
>> Second, at least for some games, the rules are the whole point. I
>> wouldn't find a game of chess very fun if my opponent were trying to
>> move pieces while I wasn't looking. It's not what I signed up for. I
>> feel this way about Agora too. Admittedly I feel it less strongly in
>> Agora than in chess, maybe because Agora's rules are much more vague
>> and complicated. Still, if this is a game, it seems like the world
>> "rules" should be used for the ground rules, i.e. the basic underlying
>> structure people are expected to follow.
>>
>> - Falsifian
>>
> Well chess is a game in which there is no distinctions between CANs and
> SHALLs, except I suppose in tournament play with regards to the chess
> clock. In Agora, I find the CANs paramount and the SHALLs not particularly
> important, as a general rule.
> --
> From R. Lee
>
 If someone attempted to sneak a piece behind the back of another, that
person would no longer be playing chess, because the rules of chess have no
concept of such a thing, and therefore don't punish it in a chess way.

-- 
>From R. Lee

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