that's the whole point of that map
On 9/30/11, burakyuksek <[email protected]> wrote: > I downloaded the mod but I don't liked it myself. Because it is calling me > as ken and there are a lot of monsters in the dogs map I couldn't find time > to switch to my favorite weapon and shoot them. I think decrease the number > of dogs. > saygilar sevgiler. > ----- Original Message ----- > From: "ryan chou" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Thursday, September 29, 2011 6:39 AM > Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions > > >> so wait, can you adjust views for say the episodes where you have to >> shoot a window/monster on a ledge? cause that'd be awesome >> >> On 9/28/11, Ken's <[email protected]> wrote: >>> OK, so I've finally got a map good enough to post. It's still kind of >>> crummy, but not bad. Actually I'm posting two. One, death of the dogs, >>> is >>> a big map full of nothing but--you guessed it, dogs. Well, ok, there are >>> >>> a >>> few other monsters just for fun, but doggies are the main thing. I began >>> that one when my mother's dog peed on my computer. >>> The second map, based on the first, should be more interesting. It's >>> called >>> the death trap, and has all kinds of creatures. It might not work with >>> JQ, >>> but it will work with UltraQuake, my new mod. >>> I've got ldl questions. First, how do I get triggers to work? I've got >>> a >>> trap-spikeshooter and a trigger_multiple targetted to it, but nothing >>> happens when I hit the trigger. I would also like to learn how to make >>> doors that are locked until you press a button, how to make shootable >>> doors >>> and buttons, and how to make walls move. I tried making a func_wall, but >>> >>> it >>> said I needed a target. I tried putting a path_corner down and >>> targetting >>> the wall to that, but still no go. Any help would be awesome, seriously. >>> The only problem with UltraQuake is that I have no idea how to put a mod >>> together at all, so for now just back the old dat files up from JQ and >>> put >>> in these two. I'll make a proper mod of it someday, I promise, but there >>> >>> is >>> more important work to be done--like home schooling my boy, so I don't >>> have >>> lots of free time. >>> In this spin-off of JQ you'll be able to play eppisodes without precache >>> overflow errors. You'll also hear your coordinates by pressing x if you >>> also install my autoconfig.cfg file. Hit ; and ' to increase-decrease >>> scanning range, (buggy ecause buttons sounds disappear,) and use the >>> brackets to control scan speed. It's not all documented yet, but the >>> commands are all in that autoexec.cfg file, along with 90-degree turns >>> and >>> 180 degree turns as well as something I call the keychanger., which >>> changes >>> the functions of keys and the mouse. Hold down the shift key, and if you >>> shoot, you first have centerview--just in case. Hit the left and right >>> arrow >>> keys, and you'll turn 90 degrees. Yeah, I know shift's used for running, >>> but the speed is maxed out so you'll always be running anyway. Also, >>> mouse >>> button 3 does an impulse 84, and I think the wheel makes you walk--Ive >>> been >>> playing it on my netbook for so long I cant remember. >>> Here's the link. >>> http://dl.dropbox.com/u/43484895/quake.zip >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
