----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Saturday, October 01, 2011 6:30 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions
someone know where I can gt the missing enforcer sounds? not sure where to find those so i can have all the sounds playing On 9/30/11, Kenn Downey <[email protected]> wrote:You probably can run it without compiling my mod, but if you run it with the regular JQ there may be sound precache errors. You will certainly get those errors with Deathtrap, so you'll either need to run that without any mod at all or install the two dat files in the id1 directory of your quake folder. Back up the original first though lol. Also, if you choose to use my configfile, (you don't have to of course,) you'll need to type your name in. ----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Friday, September 30, 2011 10:20 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questionswait so how do I compile the stuff so the mod will work? On 9/30/11, ryan chou <[email protected]> wrote:that's the whole point of that map On 9/30/11, burakyuksek <[email protected]> wrote:I downloaded the mod but I don't liked it myself. Because it is callingme as ken and there are a lot of monsters in the dogs map I couldn't find time to switch to my favorite weapon and shoot them. I think decrease the number of dogs. saygilar sevgiler. ----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Thursday, September 29, 2011 6:39 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questionsso wait, can you adjust views for say the episodes where you have to shoot a window/monster on a ledge? cause that'd be awesome On 9/28/11, Ken's <[email protected]> wrote:OK, so I've finally got a map good enough to post. It's still kind ofcrummy, but not bad. Actually I'm posting two. One, death of the dogs, isa big map full of nothing but--you guessed it, dogs. Well, ok, thereare a few other monsters just for fun, but doggies are the main thing. I began that one when my mother's dog peed on my computer.The second map, based on the first, should be more interesting. It'scalled the death trap, and has all kinds of creatures. It might not work with JQ, but it will work with UltraQuake, my new mod. I've got ldl questions. First, how do I get triggers to work? I've got atrap-spikeshooter and a trigger_multiple targetted to it, but nothinghappens when I hit the trigger. I would also like to learn how to makedoors that are locked until you press a button, how to make shootabledoorsand buttons, and how to make walls move. I tried making a func_wall,but it said I needed a target. I tried putting a path_corner down and targetting the wall to that, but still no go. Any help would be awesome, seriously. The only problem with UltraQuake is that I have no idea how to put a modtogether at all, so for now just back the old dat files up from JQ andput in these two. I'll make a proper mod of it someday, I promise, but there ismore important work to be done--like home schooling my boy, so I don'thave lots of free time. In this spin-off of JQ you'll be able to play eppisodes without precache overflow errors. You'll also hear your coordinates by pressing x if you also install my autoconfig.cfg file. Hit ; and ' to increase-decrease scanning range, (buggy ecause buttons sounds disappear,) and use thebrackets to control scan speed. It's not all documented yet, but the commands are all in that autoexec.cfg file, along with 90-degree turnsand 180 degree turns as well as something I call the keychanger., which changesthe functions of keys and the mouse. Hold down the shift key, and ifyoushoot, you first have centerview--just in case. Hit the left and rightarrow keys, and you'll turn 90 degrees. Yeah, I know shift's used for running,but the speed is maxed out so you'll always be running anyway. Also,mousebutton 3 does an impulse 84, and I think the wheel makes you walk--Ivebeen playing it on my netbook for so long I cant remember. Here's the link. http://dl.dropbox.com/u/43484895/quake.zip _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected]http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
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