Sent: Saturday, October 01, 2011 1:34 PMSubject: Re: [AGRIP-discuss] monsters Fighting monsters: was Re: New Mod, New Map, Tons of questions
yeah, but I want a challenge haha and enforcers from what I've heard can be pretty bad On 10/1/11, Kenn Downey <[email protected]> wrote:Enforcer is in full quake. I'll replace enforcer with dogs so you can play--and kill puppies and demons too! My only wish now is to find out how to keep monsters from killing each other. When I play, I always set coop to 1, whether I want bots or not.That way I can keep track of my kills versus monster kills. Usually I onlyget about 30 out of 52, and the monsters get the rest. Bummer! ----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Saturday, October 01, 2011 6:30 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questionssomeone know where I can gt the missing enforcer sounds? not sure where to find those so i can have all the sounds playing On 9/30/11, Kenn Downey <[email protected]> wrote:You probably can run it without compiling my mod, but if you run it withthe regular JQ there may be sound precache errors. You will certainly get thoseerrors with Deathtrap, so you'll either need to run that without any modat all or install the two dat files in the id1 directory of your quake folder. Back up the original first though lol. Also, if you choose to use my config file, (you don't have to of course,) you'll need to type your name in. ----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Friday, September 30, 2011 10:20 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questionswait so how do I compile the stuff so the mod will work? On 9/30/11, ryan chou <[email protected]> wrote:that's the whole point of that map On 9/30/11, burakyuksek <[email protected]> wrote:I downloaded the mod but I don't liked it myself. Because it is calling meas ken and there are a lot of monsters in the dogs map I couldn't findtime to switch to my favorite weapon and shoot them. I think decrease the number of dogs. saygilar sevgiler. ----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Thursday, September 29, 2011 6:39 AM Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questionsso wait, can you adjust views for say the episodes where you have toshoot a window/monster on a ledge? cause that'd be awesome On 9/28/11, Ken's <[email protected]> wrote:OK, so I've finally got a map good enough to post. It's still kindof crummy, but not bad. Actually I'm posting two. One, death of the dogs, is a big map full of nothing but--you guessed it, dogs. Well, ok, there are afew other monsters just for fun, but doggies are the main thing. Ibegan that one when my mother's dog peed on my computer. The second map, based on the first, should be more interesting. It's called the death trap, and has all kinds of creatures. It might not work with JQ, but it will work with UltraQuake, my new mod.I've got ldl questions. First, how do I get triggers to work? I'vegot a trap-spikeshooter and a trigger_multiple targetted to it, but nothing happens when I hit the trigger. I would also like to learn how to make doors that are locked until you press a button, how to make shootable doors and buttons, and how to make walls move. I tried making a func_wall, but it said I needed a target. I tried putting a path_corner down and targetting the wall to that, but still no go. Any help would be awesome, seriously.The only problem with UltraQuake is that I have no idea how to put amod together at all, so for now just back the old dat files up from JQ and putin these two. I'll make a proper mod of it someday, I promise, butthere is more important work to be done--like home schooling my boy, so I don't have lots of free time. In this spin-off of JQ you'll be able to play eppisodes without precacheoverflow errors. You'll also hear your coordinates by pressing x ifyou also install my autoconfig.cfg file. Hit ; and ' to increase-decreasescanning range, (buggy ecause buttons sounds disappear,) and use thebrackets to control scan speed. It's not all documented yet, but the commands are all in that autoexec.cfg file, along with 90-degree turns and180 degree turns as well as something I call the keychanger., whichchanges the functions of keys and the mouse. Hold down the shift key, and if you shoot, you first have centerview--just in case. Hit the left and right arrow keys, and you'll turn 90 degrees. Yeah, I know shift's used for running, but the speed is maxed out so you'll always be running anyway. Also, mouse button 3 does an impulse 84, and I think the wheel makes you walk--Ive been playing it on my netbook for so long I cant remember. Here's the link. http://dl.dropbox.com/u/43484895/quake.zip _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss_______________________________________________ AGRIP-discuss mailing list [email protected]http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
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