wait so how do I compile the stuff so the mod will work?
On 9/30/11, ryan chou <[email protected]> wrote: > that's the whole point of that map > > On 9/30/11, burakyuksek <[email protected]> wrote: >> I downloaded the mod but I don't liked it myself. Because it is calling >> me >> as ken and there are a lot of monsters in the dogs map I couldn't find >> time >> to switch to my favorite weapon and shoot them. I think decrease the >> number >> of dogs. >> saygilar sevgiler. >> ----- Original Message ----- >> From: "ryan chou" <[email protected]> >> To: "AGRIP User and Developer discussion list" >> <[email protected]> >> Sent: Thursday, September 29, 2011 6:39 AM >> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions >> >> >>> so wait, can you adjust views for say the episodes where you have to >>> shoot a window/monster on a ledge? cause that'd be awesome >>> >>> On 9/28/11, Ken's <[email protected]> wrote: >>>> OK, so I've finally got a map good enough to post. It's still kind of >>>> crummy, but not bad. Actually I'm posting two. One, death of the >>>> dogs, >>>> is >>>> a big map full of nothing but--you guessed it, dogs. Well, ok, there >>>> are >>>> >>>> a >>>> few other monsters just for fun, but doggies are the main thing. I >>>> began >>>> that one when my mother's dog peed on my computer. >>>> The second map, based on the first, should be more interesting. It's >>>> called >>>> the death trap, and has all kinds of creatures. It might not work with >>>> JQ, >>>> but it will work with UltraQuake, my new mod. >>>> I've got ldl questions. First, how do I get triggers to work? I've >>>> got >>>> a >>>> trap-spikeshooter and a trigger_multiple targetted to it, but nothing >>>> happens when I hit the trigger. I would also like to learn how to make >>>> doors that are locked until you press a button, how to make shootable >>>> doors >>>> and buttons, and how to make walls move. I tried making a func_wall, >>>> but >>>> >>>> it >>>> said I needed a target. I tried putting a path_corner down and >>>> targetting >>>> the wall to that, but still no go. Any help would be awesome, >>>> seriously. >>>> The only problem with UltraQuake is that I have no idea how to put a >>>> mod >>>> together at all, so for now just back the old dat files up from JQ and >>>> put >>>> in these two. I'll make a proper mod of it someday, I promise, but >>>> there >>>> >>>> is >>>> more important work to be done--like home schooling my boy, so I don't >>>> have >>>> lots of free time. >>>> In this spin-off of JQ you'll be able to play eppisodes without >>>> precache >>>> overflow errors. You'll also hear your coordinates by pressing x if >>>> you >>>> also install my autoconfig.cfg file. Hit ; and ' to increase-decrease >>>> scanning range, (buggy ecause buttons sounds disappear,) and use the >>>> brackets to control scan speed. It's not all documented yet, but the >>>> commands are all in that autoexec.cfg file, along with 90-degree turns >>>> and >>>> 180 degree turns as well as something I call the keychanger., which >>>> changes >>>> the functions of keys and the mouse. Hold down the shift key, and if >>>> you >>>> shoot, you first have centerview--just in case. Hit the left and right >>>> arrow >>>> keys, and you'll turn 90 degrees. Yeah, I know shift's used for >>>> running, >>>> but the speed is maxed out so you'll always be running anyway. Also, >>>> mouse >>>> button 3 does an impulse 84, and I think the wheel makes you walk--Ive >>>> been >>>> playing it on my netbook for so long I cant remember. >>>> Here's the link. >>>> http://dl.dropbox.com/u/43484895/quake.zip >>>> >>>> _______________________________________________ >>>> AGRIP-discuss mailing list >>>> [email protected] >>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
