yeah, but I want a challenge haha and enforcers from what I've heard can be pretty bad
On 10/1/11, Kenn Downey <[email protected]> wrote: > Enforcer is in full quake. I'll replace enforcer with dogs so you can > play--and kill puppies and demons too! > My only wish now is to find out how to keep monsters from killing each > other. When I play, I always set coop to 1, whether I want bots or not. > That way I can keep track of my kills versus monster kills. Usually I only > get about 30 out of 52, and the monsters get the rest. Bummer! > > ----- Original Message ----- > From: "ryan chou" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Saturday, October 01, 2011 6:30 AM > Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions > > >> someone know where I can gt the missing enforcer sounds? not sure >> where to find those so i can have all the sounds playing >> >> On 9/30/11, Kenn Downey <[email protected]> wrote: >>> You probably can run it without compiling my mod, but if you run it with >>> the >>> regular JQ there may be sound precache errors. You will certainly get >>> those >>> errors with Deathtrap, so you'll either need to run that without any mod >>> at >>> all or install the two dat files in the id1 directory of your quake >>> folder. >>> Back up the original first though lol. Also, if you choose to use my >>> config >>> file, (you don't have to of course,) you'll need to type your name in. >>> ----- Original Message ----- >>> From: "ryan chou" <[email protected]> >>> To: "AGRIP User and Developer discussion list" >>> <[email protected]> >>> Sent: Friday, September 30, 2011 10:20 AM >>> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions >>> >>> >>>> wait so how do I compile the stuff so the mod will work? >>>> >>>> On 9/30/11, ryan chou <[email protected]> wrote: >>>>> that's the whole point of that map >>>>> >>>>> On 9/30/11, burakyuksek <[email protected]> wrote: >>>>>> I downloaded the mod but I don't liked it myself. Because it is >>>>>> calling >>>>>> me >>>>>> as ken and there are a lot of monsters in the dogs map I couldn't find >>>>>> time >>>>>> to switch to my favorite weapon and shoot them. I think decrease the >>>>>> number >>>>>> of dogs. >>>>>> saygilar sevgiler. >>>>>> ----- Original Message ----- >>>>>> From: "ryan chou" <[email protected]> >>>>>> To: "AGRIP User and Developer discussion list" >>>>>> <[email protected]> >>>>>> Sent: Thursday, September 29, 2011 6:39 AM >>>>>> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions >>>>>> >>>>>> >>>>>>> so wait, can you adjust views for say the episodes where you have to >>>>>>> shoot a window/monster on a ledge? cause that'd be awesome >>>>>>> >>>>>>> On 9/28/11, Ken's <[email protected]> wrote: >>>>>>>> OK, so I've finally got a map good enough to post. It's still kind >>>>>>>> of >>>>>>>> crummy, but not bad. Actually I'm posting two. One, death of the >>>>>>>> dogs, >>>>>>>> is >>>>>>>> a big map full of nothing but--you guessed it, dogs. Well, ok, >>>>>>>> there >>>>>>>> are >>>>>>>> >>>>>>>> a >>>>>>>> few other monsters just for fun, but doggies are the main thing. I >>>>>>>> began >>>>>>>> that one when my mother's dog peed on my computer. >>>>>>>> The second map, based on the first, should be more interesting. >>>>>>>> It's >>>>>>>> called >>>>>>>> the death trap, and has all kinds of creatures. It might not work >>>>>>>> with >>>>>>>> JQ, >>>>>>>> but it will work with UltraQuake, my new mod. >>>>>>>> I've got ldl questions. First, how do I get triggers to work? I've >>>>>>>> got >>>>>>>> a >>>>>>>> trap-spikeshooter and a trigger_multiple targetted to it, but >>>>>>>> nothing >>>>>>>> happens when I hit the trigger. I would also like to learn how to >>>>>>>> make >>>>>>>> doors that are locked until you press a button, how to make >>>>>>>> shootable >>>>>>>> doors >>>>>>>> and buttons, and how to make walls move. I tried making a >>>>>>>> func_wall, >>>>>>>> but >>>>>>>> >>>>>>>> it >>>>>>>> said I needed a target. I tried putting a path_corner down and >>>>>>>> targetting >>>>>>>> the wall to that, but still no go. Any help would be awesome, >>>>>>>> seriously. >>>>>>>> The only problem with UltraQuake is that I have no idea how to put a >>>>>>>> mod >>>>>>>> together at all, so for now just back the old dat files up from JQ >>>>>>>> and >>>>>>>> put >>>>>>>> in these two. I'll make a proper mod of it someday, I promise, but >>>>>>>> there >>>>>>>> >>>>>>>> is >>>>>>>> more important work to be done--like home schooling my boy, so I >>>>>>>> don't >>>>>>>> have >>>>>>>> lots of free time. >>>>>>>> In this spin-off of JQ you'll be able to play eppisodes without >>>>>>>> precache >>>>>>>> overflow errors. You'll also hear your coordinates by pressing x if >>>>>>>> you >>>>>>>> also install my autoconfig.cfg file. Hit ; and ' to >>>>>>>> increase-decrease >>>>>>>> scanning range, (buggy ecause buttons sounds disappear,) and use the >>>>>>>> brackets to control scan speed. It's not all documented yet, but >>>>>>>> the >>>>>>>> commands are all in that autoexec.cfg file, along with 90-degree >>>>>>>> turns >>>>>>>> and >>>>>>>> 180 degree turns as well as something I call the keychanger., which >>>>>>>> changes >>>>>>>> the functions of keys and the mouse. Hold down the shift key, and >>>>>>>> if >>>>>>>> you >>>>>>>> shoot, you first have centerview--just in case. Hit the left and >>>>>>>> right >>>>>>>> arrow >>>>>>>> keys, and you'll turn 90 degrees. Yeah, I know shift's used for >>>>>>>> running, >>>>>>>> but the speed is maxed out so you'll always be running anyway. >>>>>>>> Also, >>>>>>>> mouse >>>>>>>> button 3 does an impulse 84, and I think the wheel makes you >>>>>>>> walk--Ive >>>>>>>> been >>>>>>>> playing it on my netbook for so long I cant remember. >>>>>>>> Here's the link. >>>>>>>> http://dl.dropbox.com/u/43484895/quake.zip >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> AGRIP-discuss mailing list >>>>>>>> [email protected] >>>>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> AGRIP-discuss mailing list >>>>>>> [email protected] >>>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>>> >>>>>> _______________________________________________ >>>>>> AGRIP-discuss mailing list >>>>>> [email protected] >>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>>> >>>>> >>>> _______________________________________________ >>>> AGRIP-discuss mailing list >>>> [email protected] >>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
