and I'm just trying to make it so I can play JQ offline, how can I compile it so it shows up in the mods menu?
On 10/1/11, ryan chou <[email protected]> wrote: > someone know where I can gt the missing enforcer sounds? not sure > where to find those so i can have all the sounds playing > > On 9/30/11, Kenn Downey <[email protected]> wrote: >> You probably can run it without compiling my mod, but if you run it with >> the >> regular JQ there may be sound precache errors. You will certainly get >> those >> errors with Deathtrap, so you'll either need to run that without any mod >> at >> all or install the two dat files in the id1 directory of your quake >> folder. >> Back up the original first though lol. Also, if you choose to use my >> config >> file, (you don't have to of course,) you'll need to type your name in. >> ----- Original Message ----- >> From: "ryan chou" <[email protected]> >> To: "AGRIP User and Developer discussion list" >> <[email protected]> >> Sent: Friday, September 30, 2011 10:20 AM >> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions >> >> >>> wait so how do I compile the stuff so the mod will work? >>> >>> On 9/30/11, ryan chou <[email protected]> wrote: >>>> that's the whole point of that map >>>> >>>> On 9/30/11, burakyuksek <[email protected]> wrote: >>>>> I downloaded the mod but I don't liked it myself. Because it is >>>>> calling >>>>> me >>>>> as ken and there are a lot of monsters in the dogs map I couldn't find >>>>> time >>>>> to switch to my favorite weapon and shoot them. I think decrease the >>>>> number >>>>> of dogs. >>>>> saygilar sevgiler. >>>>> ----- Original Message ----- >>>>> From: "ryan chou" <[email protected]> >>>>> To: "AGRIP User and Developer discussion list" >>>>> <[email protected]> >>>>> Sent: Thursday, September 29, 2011 6:39 AM >>>>> Subject: Re: [AGRIP-discuss] New Mod, New Map, Tons of questions >>>>> >>>>> >>>>>> so wait, can you adjust views for say the episodes where you have to >>>>>> shoot a window/monster on a ledge? cause that'd be awesome >>>>>> >>>>>> On 9/28/11, Ken's <[email protected]> wrote: >>>>>>> OK, so I've finally got a map good enough to post. It's still kind >>>>>>> of >>>>>>> crummy, but not bad. Actually I'm posting two. One, death of the >>>>>>> dogs, >>>>>>> is >>>>>>> a big map full of nothing but--you guessed it, dogs. Well, ok, >>>>>>> there >>>>>>> are >>>>>>> >>>>>>> a >>>>>>> few other monsters just for fun, but doggies are the main thing. I >>>>>>> began >>>>>>> that one when my mother's dog peed on my computer. >>>>>>> The second map, based on the first, should be more interesting. >>>>>>> It's >>>>>>> called >>>>>>> the death trap, and has all kinds of creatures. It might not work >>>>>>> with >>>>>>> JQ, >>>>>>> but it will work with UltraQuake, my new mod. >>>>>>> I've got ldl questions. First, how do I get triggers to work? I've >>>>>>> got >>>>>>> a >>>>>>> trap-spikeshooter and a trigger_multiple targetted to it, but >>>>>>> nothing >>>>>>> happens when I hit the trigger. I would also like to learn how to >>>>>>> make >>>>>>> doors that are locked until you press a button, how to make >>>>>>> shootable >>>>>>> doors >>>>>>> and buttons, and how to make walls move. I tried making a >>>>>>> func_wall, >>>>>>> but >>>>>>> >>>>>>> it >>>>>>> said I needed a target. I tried putting a path_corner down and >>>>>>> targetting >>>>>>> the wall to that, but still no go. Any help would be awesome, >>>>>>> seriously. >>>>>>> The only problem with UltraQuake is that I have no idea how to put a >>>>>>> mod >>>>>>> together at all, so for now just back the old dat files up from JQ >>>>>>> and >>>>>>> put >>>>>>> in these two. I'll make a proper mod of it someday, I promise, but >>>>>>> there >>>>>>> >>>>>>> is >>>>>>> more important work to be done--like home schooling my boy, so I >>>>>>> don't >>>>>>> have >>>>>>> lots of free time. >>>>>>> In this spin-off of JQ you'll be able to play eppisodes without >>>>>>> precache >>>>>>> overflow errors. You'll also hear your coordinates by pressing x if >>>>>>> you >>>>>>> also install my autoconfig.cfg file. Hit ; and ' to >>>>>>> increase-decrease >>>>>>> scanning range, (buggy ecause buttons sounds disappear,) and use the >>>>>>> brackets to control scan speed. It's not all documented yet, but >>>>>>> the >>>>>>> commands are all in that autoexec.cfg file, along with 90-degree >>>>>>> turns >>>>>>> and >>>>>>> 180 degree turns as well as something I call the keychanger., which >>>>>>> changes >>>>>>> the functions of keys and the mouse. Hold down the shift key, and >>>>>>> if >>>>>>> you >>>>>>> shoot, you first have centerview--just in case. Hit the left and >>>>>>> right >>>>>>> arrow >>>>>>> keys, and you'll turn 90 degrees. Yeah, I know shift's used for >>>>>>> running, >>>>>>> but the speed is maxed out so you'll always be running anyway. >>>>>>> Also, >>>>>>> mouse >>>>>>> button 3 does an impulse 84, and I think the wheel makes you >>>>>>> walk--Ive >>>>>>> been >>>>>>> playing it on my netbook for so long I cant remember. >>>>>>> Here's the link. >>>>>>> http://dl.dropbox.com/u/43484895/quake.zip >>>>>>> >>>>>>> _______________________________________________ >>>>>>> AGRIP-discuss mailing list >>>>>>> [email protected] >>>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>>>> >>>>>> _______________________________________________ >>>>>> AGRIP-discuss mailing list >>>>>> [email protected] >>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>> >>>>> _______________________________________________ >>>>> AGRIP-discuss mailing list >>>>> [email protected] >>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>> >>>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >> > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
