wait so what's the difference between the 2 styles anyway?

On 10/5/11, Kenn Downey <[email protected]> wrote:
>         Here's a whole new map, called Shalrath's revenge.  I know, it won't
> say that when you start, but the update will.
> All of the tame demons, death knights and so on have been replaced with
> vores, which are nasty demonic creatures that should have stayed in horror
> flicks.  Of course, they didn't, they found their way to your base, which
> you must defend.  Your base is a tower that is situated           above all
> the other rooms.  In the center of your base is a computer, so you can know
> for sure you're in the right place.  Also, there are a few really good
> bonuses--health, armor, and a quad damage to help you out.  The problem is
> that when you start the game, some of the shalrath vores already occupy your
> base, and if you're playing in coop mode, you could start in any of the
> rooms--one of which is absolutely huge.  Your goal then is to reach base,
> grab the quad and armor, and start sniping--if you live long enough to get
> that far.  These vores are absolutely viscious and difficult to kill, even
> with light saber furiously swinging.  There are no dossile dogs, no tame
> tyrants, no niggling, nibbling knights--just a bunch of voracious vores, and
> they all want one thing and one thing alone: to blow you up.  Be wary, as
> they can hit you from a distance, and their attacks can prove lethal even
> after they're dead.  Don't believe me?  Download the map and die for
> yourself!  Muhuahaha!
> By the way, each room has its own ambient sound, and the rooms which are not
> directly off the base are done in midieval style.  Yep, you can use both
> styles in one map, and I found out how.  Anyway, just remember that if you
> hear fire instead of electric lights, you are very far from base.
>
> http://dl.dropbox.com/u/43484895/shalrath.bsp
>
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