exactly, which is why I want to know how to compile the latest JQ

On 10/8/11, Kenn Downey <[email protected]> wrote:
> I slice them up ... with the light saber.
> ----- Original Message -----
> From: "ryan chou" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Saturday, October 08, 2011 5:40 AM
> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>
>
>> yeah, but I wanna be able to slice things apart haha
>>
>> On 10/7/11, Kenn Downey <[email protected]> wrote:
>>> If you want to use my Ultraquake, just replace the two .dat files in the
>>> id1
>>> directory with the ones I provided.  There are a couple small bugs, and
>>> since I dont
>>> know what's producing them I'll probably have to rebuild from scratch,
>>> but
>>> it is nothing major.  Just back up your old dat files first.
>>> ----- Original Message -----
>>> From: "ryan chou" <[email protected]>
>>> To: "AGRIP User and Developer discussion list"
>>> <[email protected]>
>>> Sent: Thursday, October 06, 2011 7:02 PM
>>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>>>
>>>
>>>> still trying to figure out ho to get JQ working offline
>>>> I've actually been getting through with standard quake haha, but I die
>>>> pretty fast unless I use cheats to get the rocket launcher
>>>>
>>>> On 10/6/11, Kenn Downey <[email protected]> wrote:
>>>>> torches instead of fluoros, different sounding doors, that kind of
>>>>> thing--and of course they look a lot different too.
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "ryan chou" <[email protected]>
>>>>> To: "AGRIP User and Developer discussion list"
>>>>> <[email protected]>
>>>>> Sent: Thursday, October 06, 2011 12:03 AM
>>>>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>>>>>
>>>>>
>>>>>> wait so what's the difference between the 2 styles anyway?
>>>>>>
>>>>>> On 10/5/11, Kenn Downey <[email protected]> wrote:
>>>>>>>         Here's a whole new map, called Shalrath's revenge.  I know,
>>>>>>> it
>>>>>>> won't
>>>>>>> say that when you start, but the update will.
>>>>>>> All of the tame demons, death knights and so on have been replaced
>>>>>>> with
>>>>>>> vores, which are nasty demonic creatures that should have stayed in
>>>>>>> horror
>>>>>>> flicks.  Of course, they didn't, they found their way to your base,
>>>>>>> which
>>>>>>> you must defend.  Your base is a tower that is situated
>>>>>>> above
>>>>>>> all
>>>>>>> the other rooms.  In the center of your base is a computer, so you
>>>>>>> can
>>>>>>> know
>>>>>>> for sure you're in the right place.  Also, there are a few really
>>>>>>> good
>>>>>>> bonuses--health, armor, and a quad damage to help you out.  The
>>>>>>> problem
>>>>>>> is
>>>>>>> that when you start the game, some of the shalrath vores already
>>>>>>> occupy
>>>>>>> your
>>>>>>> base, and if you're playing in coop mode, you could start in any of
>>>>>>> the
>>>>>>> rooms--one of which is absolutely huge.  Your goal then is to reach
>>>>>>> base,
>>>>>>> grab the quad and armor, and start sniping--if you live long enough
>>>>>>> to
>>>>>>> get
>>>>>>> that far.  These vores are absolutely viscious and difficult to kill,
>>>>>>> even
>>>>>>> with light saber furiously swinging.  There are no dossile dogs, no
>>>>>>> tame
>>>>>>> tyrants, no niggling, nibbling knights--just a bunch of voracious
>>>>>>> vores,
>>>>>>> and
>>>>>>> they all want one thing and one thing alone: to blow you up.  Be
>>>>>>> wary,
>>>>>>> as
>>>>>>> they can hit you from a distance, and their attacks can prove lethal
>>>>>>> even
>>>>>>> after they're dead.  Don't believe me?  Download the map and die for
>>>>>>> yourself!  Muhuahaha!
>>>>>>> By the way, each room has its own ambient sound, and the rooms which
>>>>>>> are
>>>>>>> not
>>>>>>> directly off the base are done in midieval style.  Yep, you can use
>>>>>>> both
>>>>>>> styles in one map, and I found out how.  Anyway, just remember that
>>>>>>> if
>>>>>>> you
>>>>>>> hear fire instead of electric lights, you are very far from base.
>>>>>>>
>>>>>>> http://dl.dropbox.com/u/43484895/shalrath.bsp
>>>>>>>
>>>>>>> _______________________________________________
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