exactly, which is why I want to know how to compile the latest JQ
On 10/8/11, Kenn Downey <[email protected]> wrote: > I slice them up ... with the light saber. > ----- Original Message ----- > From: "ryan chou" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Saturday, October 08, 2011 5:40 AM > Subject: Re: [AGRIP-discuss] If you didn't like my other maps... > > >> yeah, but I wanna be able to slice things apart haha >> >> On 10/7/11, Kenn Downey <[email protected]> wrote: >>> If you want to use my Ultraquake, just replace the two .dat files in the >>> id1 >>> directory with the ones I provided. There are a couple small bugs, and >>> since I dont >>> know what's producing them I'll probably have to rebuild from scratch, >>> but >>> it is nothing major. Just back up your old dat files first. >>> ----- Original Message ----- >>> From: "ryan chou" <[email protected]> >>> To: "AGRIP User and Developer discussion list" >>> <[email protected]> >>> Sent: Thursday, October 06, 2011 7:02 PM >>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps... >>> >>> >>>> still trying to figure out ho to get JQ working offline >>>> I've actually been getting through with standard quake haha, but I die >>>> pretty fast unless I use cheats to get the rocket launcher >>>> >>>> On 10/6/11, Kenn Downey <[email protected]> wrote: >>>>> torches instead of fluoros, different sounding doors, that kind of >>>>> thing--and of course they look a lot different too. >>>>> >>>>> ----- Original Message ----- >>>>> From: "ryan chou" <[email protected]> >>>>> To: "AGRIP User and Developer discussion list" >>>>> <[email protected]> >>>>> Sent: Thursday, October 06, 2011 12:03 AM >>>>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps... >>>>> >>>>> >>>>>> wait so what's the difference between the 2 styles anyway? >>>>>> >>>>>> On 10/5/11, Kenn Downey <[email protected]> wrote: >>>>>>> Here's a whole new map, called Shalrath's revenge. I know, >>>>>>> it >>>>>>> won't >>>>>>> say that when you start, but the update will. >>>>>>> All of the tame demons, death knights and so on have been replaced >>>>>>> with >>>>>>> vores, which are nasty demonic creatures that should have stayed in >>>>>>> horror >>>>>>> flicks. Of course, they didn't, they found their way to your base, >>>>>>> which >>>>>>> you must defend. Your base is a tower that is situated >>>>>>> above >>>>>>> all >>>>>>> the other rooms. In the center of your base is a computer, so you >>>>>>> can >>>>>>> know >>>>>>> for sure you're in the right place. Also, there are a few really >>>>>>> good >>>>>>> bonuses--health, armor, and a quad damage to help you out. The >>>>>>> problem >>>>>>> is >>>>>>> that when you start the game, some of the shalrath vores already >>>>>>> occupy >>>>>>> your >>>>>>> base, and if you're playing in coop mode, you could start in any of >>>>>>> the >>>>>>> rooms--one of which is absolutely huge. Your goal then is to reach >>>>>>> base, >>>>>>> grab the quad and armor, and start sniping--if you live long enough >>>>>>> to >>>>>>> get >>>>>>> that far. These vores are absolutely viscious and difficult to kill, >>>>>>> even >>>>>>> with light saber furiously swinging. There are no dossile dogs, no >>>>>>> tame >>>>>>> tyrants, no niggling, nibbling knights--just a bunch of voracious >>>>>>> vores, >>>>>>> and >>>>>>> they all want one thing and one thing alone: to blow you up. Be >>>>>>> wary, >>>>>>> as >>>>>>> they can hit you from a distance, and their attacks can prove lethal >>>>>>> even >>>>>>> after they're dead. Don't believe me? Download the map and die for >>>>>>> yourself! Muhuahaha! >>>>>>> By the way, each room has its own ambient sound, and the rooms which >>>>>>> are >>>>>>> not >>>>>>> directly off the base are done in midieval style. Yep, you can use >>>>>>> both >>>>>>> styles in one map, and I found out how. Anyway, just remember that >>>>>>> if >>>>>>> you >>>>>>> hear fire instead of electric lights, you are very far from base. >>>>>>> >>>>>>> http://dl.dropbox.com/u/43484895/shalrath.bsp >>>>>>> >>>>>>> _______________________________________________ >>>>>>> AGRIP-discuss mailing list >>>>>>> [email protected] >>>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>>>> >>>>>> _______________________________________________ >>>>>> AGRIP-discuss mailing list >>>>>> [email protected] >>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>> >>>>> _______________________________________________ >>>>> AGRIP-discuss mailing list >>>>> [email protected] >>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>> >>>> _______________________________________________ >>>> AGRIP-discuss mailing list >>>> [email protected] >>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
