Hello,
Can you tell me, how to create maps?
saygilar sevgiler.
----- Original Message -----
From: "Kenn Downey" <[email protected]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Thursday, October 06, 2011 5:49 AM
Subject: [AGRIP-discuss] If you didn't like my other maps...
Here's a whole new map, called Shalrath's revenge. I know, it
won't say that when you start, but the update will.
All of the tame demons, death knights and so on have been replaced with
vores, which are nasty demonic creatures that should have stayed in horror
flicks. Of course, they didn't, they found their way to your base, which
you must defend. Your base is a tower that is situated above
all the other rooms. In the center of your base is a computer, so you can
know for sure you're in the right place. Also, there are a few really
good bonuses--health, armor, and a quad damage to help you out. The
problem is that when you start the game, some of the shalrath vores
already occupy your base, and if you're playing in coop mode, you could
start in any of the rooms--one of which is absolutely huge. Your goal
then is to reach base, grab the quad and armor, and start sniping--if you
live long enough to get that far. These vores are absolutely viscious and
difficult to kill, even with light saber furiously swinging. There are no
dossile dogs, no tame tyrants, no niggling, nibbling knights--just a bunch
of voracious vores, and they all want one thing and one thing alone: to
blow you up. Be wary, as they can hit you from a distance, and their
attacks can prove lethal even after they're dead. Don't believe me?
Download the map and die for yourself! Muhuahaha!
By the way, each room has its own ambient sound, and the rooms which are
not directly off the base are done in midieval style. Yep, you can use
both styles in one map, and I found out how. Anyway, just remember that
if you hear fire instead of electric lights, you are very far from base.
http://dl.dropbox.com/u/43484895/shalrath.bsp
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