still trying to figure out ho to get JQ working offline
I've actually been getting through with standard quake haha, but I die
pretty fast unless I use cheats to get the rocket launcher

On 10/6/11, Kenn Downey <[email protected]> wrote:
> torches instead of fluoros, different sounding doors, that kind of
> thing--and of course they look a lot different too.
>
> ----- Original Message -----
> From: "ryan chou" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Thursday, October 06, 2011 12:03 AM
> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>
>
>> wait so what's the difference between the 2 styles anyway?
>>
>> On 10/5/11, Kenn Downey <[email protected]> wrote:
>>>         Here's a whole new map, called Shalrath's revenge.  I know, it
>>> won't
>>> say that when you start, but the update will.
>>> All of the tame demons, death knights and so on have been replaced with
>>> vores, which are nasty demonic creatures that should have stayed in
>>> horror
>>> flicks.  Of course, they didn't, they found their way to your base, which
>>> you must defend.  Your base is a tower that is situated           above
>>> all
>>> the other rooms.  In the center of your base is a computer, so you can
>>> know
>>> for sure you're in the right place.  Also, there are a few really good
>>> bonuses--health, armor, and a quad damage to help you out.  The problem
>>> is
>>> that when you start the game, some of the shalrath vores already occupy
>>> your
>>> base, and if you're playing in coop mode, you could start in any of the
>>> rooms--one of which is absolutely huge.  Your goal then is to reach base,
>>> grab the quad and armor, and start sniping--if you live long enough to
>>> get
>>> that far.  These vores are absolutely viscious and difficult to kill,
>>> even
>>> with light saber furiously swinging.  There are no dossile dogs, no tame
>>> tyrants, no niggling, nibbling knights--just a bunch of voracious vores,
>>> and
>>> they all want one thing and one thing alone: to blow you up.  Be wary, as
>>> they can hit you from a distance, and their attacks can prove lethal even
>>> after they're dead.  Don't believe me?  Download the map and die for
>>> yourself!  Muhuahaha!
>>> By the way, each room has its own ambient sound, and the rooms which are
>>> not
>>> directly off the base are done in midieval style.  Yep, you can use both
>>> styles in one map, and I found out how.  Anyway, just remember that if
>>> you
>>> hear fire instead of electric lights, you are very far from base.
>>>
>>> http://dl.dropbox.com/u/43484895/shalrath.bsp
>>>
>>> _______________________________________________
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>>> [email protected]
>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
>>>
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