I slice them up ... with the light saber.
----- Original Message ----- From: "ryan chou" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Saturday, October 08, 2011 5:40 AM
Subject: Re: [AGRIP-discuss] If you didn't like my other maps...


yeah, but I wanna be able to slice things apart haha

On 10/7/11, Kenn Downey <[email protected]> wrote:
If you want to use my Ultraquake, just replace the two .dat files in the id1
directory with the ones I provided.  There are a couple small bugs, and
since I dont
know what's producing them I'll probably have to rebuild from scratch, but
it is nothing major.  Just back up your old dat files first.
----- Original Message -----
From: "ryan chou" <[email protected]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Thursday, October 06, 2011 7:02 PM
Subject: Re: [AGRIP-discuss] If you didn't like my other maps...


still trying to figure out ho to get JQ working offline
I've actually been getting through with standard quake haha, but I die
pretty fast unless I use cheats to get the rocket launcher

On 10/6/11, Kenn Downey <[email protected]> wrote:
torches instead of fluoros, different sounding doors, that kind of
thing--and of course they look a lot different too.

----- Original Message -----
From: "ryan chou" <[email protected]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Thursday, October 06, 2011 12:03 AM
Subject: Re: [AGRIP-discuss] If you didn't like my other maps...


wait so what's the difference between the 2 styles anyway?

On 10/5/11, Kenn Downey <[email protected]> wrote:
Here's a whole new map, called Shalrath's revenge. I know, it
won't
say that when you start, but the update will.
All of the tame demons, death knights and so on have been replaced with
vores, which are nasty demonic creatures that should have stayed in
horror
flicks.  Of course, they didn't, they found their way to your base,
which
you must defend. Your base is a tower that is situated above
all
the other rooms. In the center of your base is a computer, so you can
know
for sure you're in the right place. Also, there are a few really good bonuses--health, armor, and a quad damage to help you out. The problem
is
that when you start the game, some of the shalrath vores already occupy
your
base, and if you're playing in coop mode, you could start in any of the
rooms--one of which is absolutely huge.  Your goal then is to reach
base,
grab the quad and armor, and start sniping--if you live long enough to
get
that far.  These vores are absolutely viscious and difficult to kill,
even
with light saber furiously swinging.  There are no dossile dogs, no
tame
tyrants, no niggling, nibbling knights--just a bunch of voracious
vores,
and
they all want one thing and one thing alone: to blow you up. Be wary,
as
they can hit you from a distance, and their attacks can prove lethal
even
after they're dead.  Don't believe me?  Download the map and die for
yourself!  Muhuahaha!
By the way, each room has its own ambient sound, and the rooms which
are
not
directly off the base are done in midieval style.  Yep, you can use
both
styles in one map, and I found out how. Anyway, just remember that if
you
hear fire instead of electric lights, you are very far from base.

http://dl.dropbox.com/u/43484895/shalrath.bsp

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