yeah, but I wanna be able to slice things apart haha
On 10/7/11, Kenn Downey <[email protected]> wrote: > If you want to use my Ultraquake, just replace the two .dat files in the id1 > directory with the ones I provided. There are a couple small bugs, and > since I dont > know what's producing them I'll probably have to rebuild from scratch, but > it is nothing major. Just back up your old dat files first. > ----- Original Message ----- > From: "ryan chou" <[email protected]> > To: "AGRIP User and Developer discussion list" > <[email protected]> > Sent: Thursday, October 06, 2011 7:02 PM > Subject: Re: [AGRIP-discuss] If you didn't like my other maps... > > >> still trying to figure out ho to get JQ working offline >> I've actually been getting through with standard quake haha, but I die >> pretty fast unless I use cheats to get the rocket launcher >> >> On 10/6/11, Kenn Downey <[email protected]> wrote: >>> torches instead of fluoros, different sounding doors, that kind of >>> thing--and of course they look a lot different too. >>> >>> ----- Original Message ----- >>> From: "ryan chou" <[email protected]> >>> To: "AGRIP User and Developer discussion list" >>> <[email protected]> >>> Sent: Thursday, October 06, 2011 12:03 AM >>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps... >>> >>> >>>> wait so what's the difference between the 2 styles anyway? >>>> >>>> On 10/5/11, Kenn Downey <[email protected]> wrote: >>>>> Here's a whole new map, called Shalrath's revenge. I know, it >>>>> won't >>>>> say that when you start, but the update will. >>>>> All of the tame demons, death knights and so on have been replaced with >>>>> vores, which are nasty demonic creatures that should have stayed in >>>>> horror >>>>> flicks. Of course, they didn't, they found their way to your base, >>>>> which >>>>> you must defend. Your base is a tower that is situated above >>>>> all >>>>> the other rooms. In the center of your base is a computer, so you can >>>>> know >>>>> for sure you're in the right place. Also, there are a few really good >>>>> bonuses--health, armor, and a quad damage to help you out. The problem >>>>> is >>>>> that when you start the game, some of the shalrath vores already occupy >>>>> your >>>>> base, and if you're playing in coop mode, you could start in any of the >>>>> rooms--one of which is absolutely huge. Your goal then is to reach >>>>> base, >>>>> grab the quad and armor, and start sniping--if you live long enough to >>>>> get >>>>> that far. These vores are absolutely viscious and difficult to kill, >>>>> even >>>>> with light saber furiously swinging. There are no dossile dogs, no >>>>> tame >>>>> tyrants, no niggling, nibbling knights--just a bunch of voracious >>>>> vores, >>>>> and >>>>> they all want one thing and one thing alone: to blow you up. Be wary, >>>>> as >>>>> they can hit you from a distance, and their attacks can prove lethal >>>>> even >>>>> after they're dead. Don't believe me? Download the map and die for >>>>> yourself! Muhuahaha! >>>>> By the way, each room has its own ambient sound, and the rooms which >>>>> are >>>>> not >>>>> directly off the base are done in midieval style. Yep, you can use >>>>> both >>>>> styles in one map, and I found out how. Anyway, just remember that if >>>>> you >>>>> hear fire instead of electric lights, you are very far from base. >>>>> >>>>> http://dl.dropbox.com/u/43484895/shalrath.bsp >>>>> >>>>> _______________________________________________ >>>>> AGRIP-discuss mailing list >>>>> [email protected] >>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>>>> >>>> _______________________________________________ >>>> AGRIP-discuss mailing list >>>> [email protected] >>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >>> _______________________________________________ >>> AGRIP-discuss mailing list >>> [email protected] >>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss >>> >> _______________________________________________ >> AGRIP-discuss mailing list >> [email protected] >> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
