yeah, but I wanna be able to slice things apart haha

On 10/7/11, Kenn Downey <[email protected]> wrote:
> If you want to use my Ultraquake, just replace the two .dat files in the id1
> directory with the ones I provided.  There are a couple small bugs, and
> since I dont
> know what's producing them I'll probably have to rebuild from scratch, but
> it is nothing major.  Just back up your old dat files first.
> ----- Original Message -----
> From: "ryan chou" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Thursday, October 06, 2011 7:02 PM
> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>
>
>> still trying to figure out ho to get JQ working offline
>> I've actually been getting through with standard quake haha, but I die
>> pretty fast unless I use cheats to get the rocket launcher
>>
>> On 10/6/11, Kenn Downey <[email protected]> wrote:
>>> torches instead of fluoros, different sounding doors, that kind of
>>> thing--and of course they look a lot different too.
>>>
>>> ----- Original Message -----
>>> From: "ryan chou" <[email protected]>
>>> To: "AGRIP User and Developer discussion list"
>>> <[email protected]>
>>> Sent: Thursday, October 06, 2011 12:03 AM
>>> Subject: Re: [AGRIP-discuss] If you didn't like my other maps...
>>>
>>>
>>>> wait so what's the difference between the 2 styles anyway?
>>>>
>>>> On 10/5/11, Kenn Downey <[email protected]> wrote:
>>>>>         Here's a whole new map, called Shalrath's revenge.  I know, it
>>>>> won't
>>>>> say that when you start, but the update will.
>>>>> All of the tame demons, death knights and so on have been replaced with
>>>>> vores, which are nasty demonic creatures that should have stayed in
>>>>> horror
>>>>> flicks.  Of course, they didn't, they found their way to your base,
>>>>> which
>>>>> you must defend.  Your base is a tower that is situated           above
>>>>> all
>>>>> the other rooms.  In the center of your base is a computer, so you can
>>>>> know
>>>>> for sure you're in the right place.  Also, there are a few really good
>>>>> bonuses--health, armor, and a quad damage to help you out.  The problem
>>>>> is
>>>>> that when you start the game, some of the shalrath vores already occupy
>>>>> your
>>>>> base, and if you're playing in coop mode, you could start in any of the
>>>>> rooms--one of which is absolutely huge.  Your goal then is to reach
>>>>> base,
>>>>> grab the quad and armor, and start sniping--if you live long enough to
>>>>> get
>>>>> that far.  These vores are absolutely viscious and difficult to kill,
>>>>> even
>>>>> with light saber furiously swinging.  There are no dossile dogs, no
>>>>> tame
>>>>> tyrants, no niggling, nibbling knights--just a bunch of voracious
>>>>> vores,
>>>>> and
>>>>> they all want one thing and one thing alone: to blow you up.  Be wary,
>>>>> as
>>>>> they can hit you from a distance, and their attacks can prove lethal
>>>>> even
>>>>> after they're dead.  Don't believe me?  Download the map and die for
>>>>> yourself!  Muhuahaha!
>>>>> By the way, each room has its own ambient sound, and the rooms which
>>>>> are
>>>>> not
>>>>> directly off the base are done in midieval style.  Yep, you can use
>>>>> both
>>>>> styles in one map, and I found out how.  Anyway, just remember that if
>>>>> you
>>>>> hear fire instead of electric lights, you are very far from base.
>>>>>
>>>>> http://dl.dropbox.com/u/43484895/shalrath.bsp
>>>>>
>>>>> _______________________________________________
>>>>> AGRIP-discuss mailing list
>>>>> [email protected]
>>>>> http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
>>>>>
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