Ivan,

Beauty is in the eye of the beholder.
For example, for me, all sudoku games are crap, because I don't like
playing sudoku.
I don't like playing strategy games either, so any game in this
category will be by your definition overpriced, and not worth paying.
I love playing Duke Nukem, Quake and Unreal and my wife thinks they're
all crap. She loves games with bubbles, jewels, and the like. I don't
like them at all.
At this moment, you've probably realized that it doesn't matter what
you think is good/worth or bad/pricey/not worth.

Like Felipe said, the Market will sort this out by itself, so stop
pushing Felipe, it's insulting.
If I were him I'd cut you to pieces.

Cheers

On Wed, Apr 1, 2009 at 8:55 PM, Ivan Soto <[email protected]> wrote:
> I know how it is, I was just pointing out that "us" developers must have
> some sort of self quality control when releasing applications since Google
> is not offering a decent way to show features on the market (no screenshots,
> short description).
>
> With overpriced applications (or applications that simply are not worth
> paying) you are just making end users not trust the market.
>
>
> Ivan Soto Fernandez
> Web Developer
> http://ivansotof.com
>
>
> On Wed, Apr 1, 2009 at 11:26 AM, Felipe (Noa Technologies)
> <[email protected]> wrote:
>>
>> Ivan,
>>
>> Is really hit or miss. Your either like it or don't like. That is the
>> price of an open market. If you want to control the quality of the
>> apps in the market then you have to have a close market like what the
>> phone operators have had until now. Seriously speaking I don't
>> understand what is the issue here. Natural market forces will decide
>> who are the winners and who are the loosers. The loosers will fall
>> into oblivion while the winners will rise to the top. That is the way
>> it has been, it is and will always be in an open market. There will
>> always be crap applications in an open market. Even if an application
>> or product is great there will still be people that think that the
>> application sucks. One example is the iPhone, there are a lot of
>> people that hate it and think that it is an inferior product, and yet
>> the market has decided to pick it as the winner.
>>
>> My point is that it is pointless to complain about bad quality apps in
>> the market since they will most likely never succeed (if enough people
>> also think that the app is bad).
>>
>> On Apr 1, 12:50 pm, Ivan Soto <[email protected]> wrote:
>> > That's true, but I still see this kind of applications to be hurting the
>> > market. I've seen a lot of applications released as paid applications
>> > hoping
>> > to just get a few sales.
>> >
>> > Ivan Soto Fernandez
>> > Web Developerhttp://ivansotof.com
>> >
>> > On Wed, Apr 1, 2009 at 8:55 AM, Felipe (Noa Technologies) <
>> >
>> >
>> >
>> > [email protected]> wrote:
>> >
>> > > You are entitled to your opinion. The thing that I really disagree is
>> > > the part that you say that it is a ripoff. People can return it if
>> > > they don't like it so I don't see how I'm ripping people off.
>> >
>> > > On Apr 1, 10:46 am, Ivan Soto <[email protected]> wrote:
>> > > > Sorry to say this, but your game is the kind of applications that is
>> > > hurting
>> > > > the market. I haven't even tried it but from just reading your
>> > > > comments I
>> > > > can see that the game wasn't tested enough, the icon doesn't have
>> > > > enough
>> > > > love, and your last comment
>> >
>> > > > "This is the first attempt so
>> > > > things can only get better from here. Well, time to start working on
>> > > > the next game."
>> >
>> > > > Again, I don't have to see the game to realize that $5 is a ripoff.
>> >
>> > > > Ivan Soto Fernandez
>> > > > Web Developerhttp://ivansotof.com
>> >
>> > > > On Wed, Apr 1, 2009 at 8:30 AM, Felipe (Noa Technologies) <
>> >
>> > > > [email protected]> wrote:
>> >
>> > > > > I'll double check my information to make sure that I'm not
>> > > > > including
>> > > > > my phone number.
>> > > > > Thank you.
>> > > > > On Apr 1, 10:24 am, Streets Of Boston <[email protected]>
>> > > > > wrote:
>> > > > > > Only your web-site, e-mail address and phone-number can show up.
>> > > > > > But only if you explicitly provide this info in your app's
>> > > > > > publish-
>> > > > > > site (http://market.android.com/publish/Home, click on your app
>> > > > > > and
>> > > > > > check your 'Contact Info' section).
>> >
>> > > > > > On Apr 1, 2:05 am, "Felipe (Noa Technologies)"
>> > > > > > <[email protected]
>> >
>> > > > > > wrote:
>> >
>> > > > > > > Hello All,
>> >
>> > > > > > > I checked cyrket and cannot see any of my personal information
>> > > there
>> > > > > > > which is good.
>> > > > > > > Does the personal mail address of developers show up in the
>> > > > > > > android
>> > > > > > > market? If so, does anybody know how to prevent that?
>> >
>> > > > > > > On Mar 31, 4:30 pm, "Felipe (Noa Technologies)" <
>> > > [email protected]>
>> > > > > > > wrote:
>> >
>> > > > > > > > I can run it in my own developer phone. I had not tested it
>> > > > > > > > on a
>> > > G1.
>> >
>> > > > > > > > On Mar 31, 4:27 pm, Streets Of Boston
>> > > > > > > > <[email protected]>
>> > > > > wrote:
>> >
>> > > > > > > > > What do you mean by
>> > > > > > > > >   "I assume she was able to get it running. That is the
>> > > > > > > > > thing
>> > > that
>> > > > > I
>> > > > > > > > > was worried the most" ?
>> >
>> > > > > > > > > You don't know if your app can be started/ran by
>> > > > > > > > > customers?
>> >
>> > > > > > > > > On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" <
>> > > > > [email protected]>
>> > > > > > > > > wrote:
>> >
>> > > > > > > > > > Thanks. I can see Melisa's comment. Ho well. She can
>> > > > > > > > > > always
>> > > > > return it.
>> >
>> > > > > > > > > > On Mar 31, 4:18 pm, Peli <[email protected]>
>> > > > > > > > > > wrote:
>> >
>> > > > > > > > > > > It seems to appear here:
>> > > >
>> > > > > >http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d
>> >
>> > > > > > > > > > > Peli
>> >
>> > > > > > > > > > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)"
>> >
>> > > > > > > > > > > <[email protected]> wrote:
>> > > > > > > > > > > > Hello,
>> >
>> > > > > > > > > > > > I've just published a paid game called PolyBreaker3D
>> > > about an
>> > > > > hour
>> > > > > > > > > > > > ago. Unfortunately because I have a developer phone
>> > > > > > > > > > > > and
>> > > > > because I
>> > > > > > > > > > > > decided to protect it I cannot verify whether it can
>> > > > > > > > > > > > bee
>> > > seen
>> > > > > in the
>> > > > > > > > > > > > market. Does anybody know what is the turnaround for
>> > > this.
>> > > > > Can
>> > > > > > > > > > > > somebody with a G1 do a quick check to see if my
>> > > > > > > > > > > > game
>> > > shows
>> > > > > up in the
>> > > > > > > > > > > > market?
>> >
>> > > > > > > > > > > > Thanks a lot!
>> >
>> > > > > > > > > > > > Felipe- Hide quoted text -
>> >
>> > > > > > > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > > > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > > > - Show quoted text -- Hide quoted text -
>> >
>> > > > - Show quoted text -- Hide quoted text -
>> >
>> > - Show quoted text -
>>
>
>
> >
>

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