Ivan,

Is really hit or miss. Your either like it or don't like. That is the
price of an open market. If you want to control the quality of the
apps in the market then you have to have a close market like what the
phone operators have had until now. Seriously speaking I don't
understand what is the issue here. Natural market forces will decide
who are the winners and who are the loosers. The loosers will fall
into oblivion while the winners will rise to the top. That is the way
it has been, it is and will always be in an open market. There will
always be crap applications in an open market. Even if an application
or product is great there will still be people that think that the
application sucks. One example is the iPhone, there are a lot of
people that hate it and think that it is an inferior product, and yet
the market has decided to pick it as the winner.

My point is that it is pointless to complain about bad quality apps in
the market since they will most likely never succeed (if enough people
also think that the app is bad).

On Apr 1, 12:50 pm, Ivan Soto <[email protected]> wrote:
> That's true, but I still see this kind of applications to be hurting the
> market. I've seen a lot of applications released as paid applications hoping
> to just get a few sales.
>
> Ivan Soto Fernandez
> Web Developerhttp://ivansotof.com
>
> On Wed, Apr 1, 2009 at 8:55 AM, Felipe (Noa Technologies) <
>
>
>
> [email protected]> wrote:
>
> > You are entitled to your opinion. The thing that I really disagree is
> > the part that you say that it is a ripoff. People can return it if
> > they don't like it so I don't see how I'm ripping people off.
>
> > On Apr 1, 10:46 am, Ivan Soto <[email protected]> wrote:
> > > Sorry to say this, but your game is the kind of applications that is
> > hurting
> > > the market. I haven't even tried it but from just reading your comments I
> > > can see that the game wasn't tested enough, the icon doesn't have enough
> > > love, and your last comment
>
> > > "This is the first attempt so
> > > things can only get better from here. Well, time to start working on
> > > the next game."
>
> > > Again, I don't have to see the game to realize that $5 is a ripoff.
>
> > > Ivan Soto Fernandez
> > > Web Developerhttp://ivansotof.com
>
> > > On Wed, Apr 1, 2009 at 8:30 AM, Felipe (Noa Technologies) <
>
> > > [email protected]> wrote:
>
> > > > I'll double check my information to make sure that I'm not including
> > > > my phone number.
> > > > Thank you.
> > > > On Apr 1, 10:24 am, Streets Of Boston <[email protected]> wrote:
> > > > > Only your web-site, e-mail address and phone-number can show up.
> > > > > But only if you explicitly provide this info in your app's publish-
> > > > > site (http://market.android.com/publish/Home, click on your app and
> > > > > check your 'Contact Info' section).
>
> > > > > On Apr 1, 2:05 am, "Felipe (Noa Technologies)" <[email protected]
>
> > > > > wrote:
>
> > > > > > Hello All,
>
> > > > > > I checked cyrket and cannot see any of my personal information
> > there
> > > > > > which is good.
> > > > > > Does the personal mail address of developers show up in the android
> > > > > > market? If so, does anybody know how to prevent that?
>
> > > > > > On Mar 31, 4:30 pm, "Felipe (Noa Technologies)" <
> > [email protected]>
> > > > > > wrote:
>
> > > > > > > I can run it in my own developer phone. I had not tested it on a
> > G1.
>
> > > > > > > On Mar 31, 4:27 pm, Streets Of Boston <[email protected]>
> > > > wrote:
>
> > > > > > > > What do you mean by
> > > > > > > >   "I assume she was able to get it running. That is the thing
> > that
> > > > I
> > > > > > > > was worried the most" ?
>
> > > > > > > > You don't know if your app can be started/ran by customers?
>
> > > > > > > > On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" <
> > > > [email protected]>
> > > > > > > > wrote:
>
> > > > > > > > > Thanks. I can see Melisa's comment. Ho well. She can always
> > > > return it.
>
> > > > > > > > > On Mar 31, 4:18 pm, Peli <[email protected]> wrote:
>
> > > > > > > > > > It seems to appear here:
> > > >http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d
>
> > > > > > > > > > Peli
>
> > > > > > > > > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)"
>
> > > > > > > > > > <[email protected]> wrote:
> > > > > > > > > > > Hello,
>
> > > > > > > > > > > I've just published a paid game called PolyBreaker3D
> > about an
> > > > hour
> > > > > > > > > > > ago. Unfortunately because I have a developer phone and
> > > > because I
> > > > > > > > > > > decided to protect it I cannot verify whether it can bee
> > seen
> > > > in the
> > > > > > > > > > > market. Does anybody know what is the turnaround for
> > this.
> > > > Can
> > > > > > > > > > > somebody with a G1 do a quick check to see if my game
> > shows
> > > > up in the
> > > > > > > > > > > market?
>
> > > > > > > > > > > Thanks a lot!
>
> > > > > > > > > > > Felipe- Hide quoted text -
>
> > > > > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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