I wasn't talking talking about what you or consumers like in terms of genre,
I was talking about quality. Plain, simple quality.

I don't like sudoku (I actually hate it) but I can easily tell which
developer took more than 2 minutes to create the graphics, or who has decent
preferences screen, or which one is far more polished. I hope you get the
point now.

Sorry if I offended you Felipe, but you should be prepared to get even worse
feedback than mine.

Ivan Soto Fernandez
Web Developer
http://ivansotof.com



On Wed, Apr 1, 2009 at 12:39 PM, Stoyan Damov <[email protected]>wrote:

>
> Ivan,
>
> Beauty is in the eye of the beholder.
> For example, for me, all sudoku games are crap, because I don't like
> playing sudoku.
> I don't like playing strategy games either, so any game in this
> category will be by your definition overpriced, and not worth paying.
> I love playing Duke Nukem, Quake and Unreal and my wife thinks they're
> all crap. She loves games with bubbles, jewels, and the like. I don't
> like them at all.
> At this moment, you've probably realized that it doesn't matter what
> you think is good/worth or bad/pricey/not worth.
>
> Like Felipe said, the Market will sort this out by itself, so stop
> pushing Felipe, it's insulting.
> If I were him I'd cut you to pieces.
>
> Cheers
>
> On Wed, Apr 1, 2009 at 8:55 PM, Ivan Soto <[email protected]> wrote:
> > I know how it is, I was just pointing out that "us" developers must have
> > some sort of self quality control when releasing applications since
> Google
> > is not offering a decent way to show features on the market (no
> screenshots,
> > short description).
> >
> > With overpriced applications (or applications that simply are not worth
> > paying) you are just making end users not trust the market.
> >
> >
> > Ivan Soto Fernandez
> > Web Developer
> > http://ivansotof.com
> >
> >
> > On Wed, Apr 1, 2009 at 11:26 AM, Felipe (Noa Technologies)
> > <[email protected]> wrote:
> >>
> >> Ivan,
> >>
> >> Is really hit or miss. Your either like it or don't like. That is the
> >> price of an open market. If you want to control the quality of the
> >> apps in the market then you have to have a close market like what the
> >> phone operators have had until now. Seriously speaking I don't
> >> understand what is the issue here. Natural market forces will decide
> >> who are the winners and who are the loosers. The loosers will fall
> >> into oblivion while the winners will rise to the top. That is the way
> >> it has been, it is and will always be in an open market. There will
> >> always be crap applications in an open market. Even if an application
> >> or product is great there will still be people that think that the
> >> application sucks. One example is the iPhone, there are a lot of
> >> people that hate it and think that it is an inferior product, and yet
> >> the market has decided to pick it as the winner.
> >>
> >> My point is that it is pointless to complain about bad quality apps in
> >> the market since they will most likely never succeed (if enough people
> >> also think that the app is bad).
> >>
> >> On Apr 1, 12:50 pm, Ivan Soto <[email protected]> wrote:
> >> > That's true, but I still see this kind of applications to be hurting
> the
> >> > market. I've seen a lot of applications released as paid applications
> >> > hoping
> >> > to just get a few sales.
> >> >
> >> > Ivan Soto Fernandez
> >> > Web Developerhttp://ivansotof.com
> >> >
> >> > On Wed, Apr 1, 2009 at 8:55 AM, Felipe (Noa Technologies) <
> >> >
> >> >
> >> >
> >> > [email protected]> wrote:
> >> >
> >> > > You are entitled to your opinion. The thing that I really disagree
> is
> >> > > the part that you say that it is a ripoff. People can return it if
> >> > > they don't like it so I don't see how I'm ripping people off.
> >> >
> >> > > On Apr 1, 10:46 am, Ivan Soto <[email protected]> wrote:
> >> > > > Sorry to say this, but your game is the kind of applications that
> is
> >> > > hurting
> >> > > > the market. I haven't even tried it but from just reading your
> >> > > > comments I
> >> > > > can see that the game wasn't tested enough, the icon doesn't have
> >> > > > enough
> >> > > > love, and your last comment
> >> >
> >> > > > "This is the first attempt so
> >> > > > things can only get better from here. Well, time to start working
> on
> >> > > > the next game."
> >> >
> >> > > > Again, I don't have to see the game to realize that $5 is a
> ripoff.
> >> >
> >> > > > Ivan Soto Fernandez
> >> > > > Web Developerhttp://ivansotof.com
> >> >
> >> > > > On Wed, Apr 1, 2009 at 8:30 AM, Felipe (Noa Technologies) <
> >> >
> >> > > > [email protected]> wrote:
> >> >
> >> > > > > I'll double check my information to make sure that I'm not
> >> > > > > including
> >> > > > > my phone number.
> >> > > > > Thank you.
> >> > > > > On Apr 1, 10:24 am, Streets Of Boston <[email protected]>
> >> > > > > wrote:
> >> > > > > > Only your web-site, e-mail address and phone-number can show
> up.
> >> > > > > > But only if you explicitly provide this info in your app's
> >> > > > > > publish-
> >> > > > > > site (http://market.android.com/publish/Home, click on your
> app
> >> > > > > > and
> >> > > > > > check your 'Contact Info' section).
> >> >
> >> > > > > > On Apr 1, 2:05 am, "Felipe (Noa Technologies)"
> >> > > > > > <[email protected]
> >> >
> >> > > > > > wrote:
> >> >
> >> > > > > > > Hello All,
> >> >
> >> > > > > > > I checked cyrket and cannot see any of my personal
> information
> >> > > there
> >> > > > > > > which is good.
> >> > > > > > > Does the personal mail address of developers show up in the
> >> > > > > > > android
> >> > > > > > > market? If so, does anybody know how to prevent that?
> >> >
> >> > > > > > > On Mar 31, 4:30 pm, "Felipe (Noa Technologies)" <
> >> > > [email protected]>
> >> > > > > > > wrote:
> >> >
> >> > > > > > > > I can run it in my own developer phone. I had not tested
> it
> >> > > > > > > > on a
> >> > > G1.
> >> >
> >> > > > > > > > On Mar 31, 4:27 pm, Streets Of Boston
> >> > > > > > > > <[email protected]>
> >> > > > > wrote:
> >> >
> >> > > > > > > > > What do you mean by
> >> > > > > > > > >   "I assume she was able to get it running. That is the
> >> > > > > > > > > thing
> >> > > that
> >> > > > > I
> >> > > > > > > > > was worried the most" ?
> >> >
> >> > > > > > > > > You don't know if your app can be started/ran by
> >> > > > > > > > > customers?
> >> >
> >> > > > > > > > > On Mar 31, 4:21 pm, "Felipe (Noa Technologies)" <
> >> > > > > [email protected]>
> >> > > > > > > > > wrote:
> >> >
> >> > > > > > > > > > Thanks. I can see Melisa's comment. Ho well. She can
> >> > > > > > > > > > always
> >> > > > > return it.
> >> >
> >> > > > > > > > > > On Mar 31, 4:18 pm, Peli <[email protected]>
> >> > > > > > > > > > wrote:
> >> >
> >> > > > > > > > > > > It seems to appear here:
> >> > > >
> >> > > > > >
> http://www.cyrket.com/package/com.noatechnologies.android.polybreaker3d
> >> >
> >> > > > > > > > > > > Peli
> >> >
> >> > > > > > > > > > > On Mar 31, 10:01 pm, "Felipe (Noa Technologies)"
> >> >
> >> > > > > > > > > > > <[email protected]> wrote:
> >> > > > > > > > > > > > Hello,
> >> >
> >> > > > > > > > > > > > I've just published a paid game called
> PolyBreaker3D
> >> > > about an
> >> > > > > hour
> >> > > > > > > > > > > > ago. Unfortunately because I have a developer
> phone
> >> > > > > > > > > > > > and
> >> > > > > because I
> >> > > > > > > > > > > > decided to protect it I cannot verify whether it
> can
> >> > > > > > > > > > > > bee
> >> > > seen
> >> > > > > in the
> >> > > > > > > > > > > > market. Does anybody know what is the turnaround
> for
> >> > > this.
> >> > > > > Can
> >> > > > > > > > > > > > somebody with a G1 do a quick check to see if my
> >> > > > > > > > > > > > game
> >> > > shows
> >> > > > > up in the
> >> > > > > > > > > > > > market?
> >> >
> >> > > > > > > > > > > > Thanks a lot!
> >> >
> >> > > > > > > > > > > > Felipe- Hide quoted text -
> >> >
> >> > > > > > > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > > > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > > > - Show quoted text -- Hide quoted text -
> >> >
> >> > - Show quoted text -
> >>
> >
> >
> > >
> >
>
> >
>

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