Sorry about the confusion.  The emulator supports pretty much any resolution
you want, it's just that the current platform only support HVGA.

On Sun, Jan 18, 2009 at 10:11 PM, Al Sutton <[email protected]> wrote:

>
> As the emulator ships with QVGA skins and the documentation at
> http://code.google.com/android/reference/emulator.html gives details
> details of how to use them, the impression given by all of the
> documentation seems to be that what you get from the emulator in QVGA
> mode is what you should expect.
>
> Maybe someone should update the docs and/or remove the skins from the
> emulator if they are currently as useless as you say.
>
> Al.
>
> Dianne Hackborn wrote:
> > On Sun, Jan 18, 2009 at 2:34 AM, Al Sutton <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     > The work isn't being done for Kogan, so there is no reason for
> >     them to
> >     > impact it.
> >     I think you missed my point; The only manufacturer who had announced
> a
> >     QVGA device (i.e. Kogan) has abandoned shipping it claiming that
> >     "One of
> >     the potential issues is the screen size and resolution", given this I
> >     doubt anyone else is going to start design and manufacture of a QVGA
> >     based device and so is it worth trying to support a resolution that
> >     isn't going to be used?
> >
> >
> > By saying that the work wasn't being done for Kogan, one could
> > probably assume that there are others interested in it. :)  The issue
> > Kogan has with screen size and resolution is that the platform
> > -currently- doesn't support the screen size and resolution they were
> > using.
> >
> >
> >
> >     > How would they know?  Nobody has run an application on a version of
> >     > the platform with actual QVGA support.  We intend that most
> existing
> >     > applications will work decently on QVGA, and that is very much a
> >     goal
> >     > of any such work we do on the platform.
> >     The emulator supports QVGA, so it's easy to see what an app would
> look
> >     like in QVGA mode.
> >
> >
> > No it isn't.  I think you are missing my point.  The platform
> > currently DOES NOT SUPPORT QVGA.  Running the emulator with a QVGA
> > screen gives you a nice demonstration of that.  The density work that
> > is being done will address this.
> >
> >
> >     I had to make modifications to the AndAppStore client to include
> >     smaller
> >     icons to make it work on a QVGA screen, and the comments on the
> thread
> >     at
> >
> http://groups.google.com/group/android-developers/browse_thread/thread/16f0dcece645c57/065ad77d39d8d336?lnk=gst&q=QVGA#065ad77d39d8d336
> >     <
> http://groups.google.com/group/android-developers/browse_thread/thread/16f0dcece645c57/065ad77d39d8d336?lnk=gst&q=QVGA#065ad77d39d8d336
> >
> >     (particularly joshvs'), I think QVGA is something that many
> developers
> >     may have already written off.
> >
> >
> > As I already said, a key part of the density work on the roadmap is to
> > allow existing applications to run on the new screen configurations.
> >
> > The basic take-away here is: nobody should be making hardware to run
> > Android that is anything besides HVGA, because that is the only
> > resolution currently supported by the platform.  And no developers
> > should be spending their time trying to make their apps run on
> > anything besides HVGA, because the support for other screens is not
> > yet there so the system won't behave correctly for them on anything else.
> >
> > --
> > Dianne Hackborn
> > Android framework engineer
> > [email protected] <mailto:[email protected]>
> >
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them.
> >
> >
> > >
>
>
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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