Two points:

-Android 1.0, which is the one that Kogan must have been using, didn't
support QVGA in its built-in-apps nor did it have framework support to
help 3rd-party apps adapt to different densities. Fixing that is on
the roadmap.

-As for 3rd-party apps, it's potentially a chicken-and-egg issue: app
developers won't make their apps work in QVGA until there are devices
out there. Device manufacturers might wait until there's decent app
support o release QVGA devices. On top of that, both sides depend on
Android to provide an SDK and a platform with adequate support for the
various densities, which is on the roadmap.

Growing pains are a necessary part of growth, though. Otherwise,
pushing the reasoning further, we'd all be running Android 1.0 on the
G1 forever.

JBQ

On Sat, Jan 17, 2009 at 1:23 AM, Al Sutton <[email protected]> wrote:
>
> Given the recent announcement by Kogan is it worth putting effort into
> trying to support QVGA?
>
>  From the -developers list it sounds like very few apps will have a
> usable UI in QVGA, so maybe it should be dropped as an option?
>
> Al.
>
> Jean-Baptiste Queru wrote:
>> That all sounds good, thanks.
>>
>> JBQ
>>
>> On Fri, Jan 16, 2009 at 5:19 PM, Dianne Hackborn <[email protected]> wrote:
>>
>>> The focus of this work is density, not resolution.  We will be quantizing
>>> density into a few buckets (corresponding to the existing HVGA, adding QVGA
>>> and WVGA at the same size) which are supported by the platform.
>>>
>>> It has always been the case that Android applications should not rely on an
>>> exact size of the screen, which is why we focus so heavily on layout
>>> managers and have actively discouraged people from using absolute
>>> positioning of widgets.
>>>
>>> On Fri, Jan 16, 2009 at 4:51 PM, Jean-Baptiste Queru <[email protected]> 
>>> wrote:
>>>
>>>> There are quite a few precedents for situations with pixel counts that
>>>> are close to one another, and it'd be good if Android allowed some
>>>> fuzziness in the size "buckets" so that apps that are tuned for
>>>> certain screen sizes but don't rely on bitmaps so much that the value
>>>> matters to the pixel can adapt to those pixel counts.
>>>>
>>>> Examples:
>>>> 160*100 vs 160x102
>>>> 176x208 vs 176x220
>>>> 320x240 vs 352x240 vs 360x240
>>>> 640x480 vs 702x480 vs 720x480
>>>> 800x600 vs 832*624
>>>> 1152x864 vs 1152x900 vs 1152x911
>>>> 1280x960 vs 1280x1024
>>>> 1280x720 vs 1366 x 768
>>>> 1920x1080 vs 2048x1080
>>>>
>>>> I'd say that 800x480 vs 848x480 vs 852x480 vs 854x480 vs 864x480 falls
>>>> in the same realm.
>>>>
>>>> JBQ
>>>>
>>>> On Fri, Jan 16, 2009 at 4:41 PM, Dianne Hackborn <[email protected]>
>>>> wrote:
>>>>
>>>>> I'd like to qualify that a little -- this work is to introduce support
>>>>> for
>>>>> different densities in the system, targeting only QVGA and WVGA screens
>>>>> that
>>>>> are approximately the same physical size as the G1's screen.  This will
>>>>> not
>>>>> add support for larger WVGA screens that are the same density as the
>>>>> G1's
>>>>> screen but physically larger.  We also have not decided yet on exactly
>>>>> what
>>>>> WVGA resolution(s) may be officially supported, though my guess right
>>>>> now is
>>>>> that all of those should be.
>>>>>
>>>>> On Fri, Jan 16, 2009 at 4:14 PM, Dave Sparks <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> We are moving to a density independent pixel representation, so the
>>>>>> specific screen resolution is irrelevant.
>>>>>>
>>>>>> On Jan 16, 12:10 am, anand b <[email protected]> wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>>  WVGA can refer to displays of the following resolutions:
>>>>>>>    800x480 or 854x480 or 864x480
>>>>>>>
>>>>>>>  Can you please clarify what is the resolution that Android refers
>>>>>>> to?
>>>>>>>  I understand that the support for WVGA is in Android roadmap post Q1
>>>>>>> 09.
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Anand
>>>>>>>
>>>>>
>>>>> --
>>>>> Dianne Hackborn
>>>>> Android framework engineer
>>>>> [email protected]
>>>>>
>>>>> Note: please don't send private questions to me, as I don't have time to
>>>>> provide private support.  All such questions should be posted on public
>>>>> forums, where I and others can see and answer them.
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>> Jean-Baptiste M. "JBQ" Queru
>>>> Android Engineer, Google.
>>>>
>>>>
>>>>
>>>
>>> --
>>> Dianne Hackborn
>>> Android framework engineer
>>> [email protected]
>>>
>>> Note: please don't send private questions to me, as I don't have time to
>>> provide private support.  All such questions should be posted on public
>>> forums, where I and others can see and answer them.
>>>
>>>
>>>
>>
>>
>>
>>
>
>
> --
> ======
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
> 152-160 City Road, London,  EC1V 2NX, UK.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.
>
>
> >
>



-- 
Jean-Baptiste M. "JBQ" Queru
Android Engineer, Google.

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