Re: Domain of heroes

The game itself is rather simple? Lol dark, apparently you haven't seen all the stats that come with equipment then. Like I said in the other thread, it's got damn near as many numbers as project bob. Not only that but you almost always end up with a ton of loot to sort through to try to find good equipment. That's why I got fed up with it, basically all that's carrying my toon through the game right now is this insanely powerful sword that I don't know where I got, but all of his other equipment sucks and I just don't have the patience to sort through 10 pages of inventory trying to find better stuff for all his slots. Your character doesn't actually use abilities and such though unless you actively use them, there is no inteligence. It just attacks the first thing it targets with the attack ability. There might be a way you can set it up to use an ability by default, like with a plug-in or something, but the character definitely isn't AI d riven. You're right though that, at least at lower levels, abilities don't really seem to change the outcome of battle.

As for this being like Godville, the only thing really similar there is the automatic combat, and even then, in this game, you have more control. I suppose you could just let combat run in the background to pump up your character, but eventually you have to stop, go and sell off all your loot, which is another thing I hate doing since I don't remember there being an easy way to select what you want to sell and keep other things you want, find quests to do, etc. And yeah, I do remember the quest accept and decline buttons being hard to find, I don't remember where they are, but quest accept is the top button, which is why I never bothered the admin about it.

My two major problems with this game are the amount of sorting you have to do to find good equipment and sell loot, and the way the map works. There's no real way to tell whe re you're going in the later quests. You could be told to go to, I dunno, say, the enchanted forest. But you aren't given a region to look, or any section of the map to go off of usually. So you just have to click around all the sections until you finally find the place you need to go, which can take forever because even though it gives you level ranges, it doesn't always stick to them. I seem to remember this being less of a problem in the earlier quests, but once you start doing your 10th storyline quest or so, they become more and more vague until you're basically just clicking around trying to figure out where to go. At least in Core Exiles, they had the tracker thing where you could plot a course between two destinations, that isn't the case here.

URL: http://forum.audiogames.net/viewtopic.php?pid=144071#p144071

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